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  1. Release: EAS-INF-Sabriyah][.
  2. Inf need a Source test server? (btw long time no see ^^)
  3. InfUnrealEd
  4. Weapon Vzor58P...
  5. How creates new camo...
  6. weapon modeling
  7. [New] Glass Impact Decals
  8. Infiltration - License?
  9. Need v2.9 bots improvement
  10. [Coding] Servers Can't See Textures?
  11. weapon sights
  12. NEW CAMO by Shepard...
  13. Mutator Developement idea: Camo package grouping
  14. INFILTRATION editor...
  15. Controlled breath toggle instead of hold button
  16. original weapon attachments
  17. I Bored to Death...
  18. New game mode/mutator idea: EEAS
  19. DM-INF-Panzer glitches
  20. Dm-GrandCanyon fixed
  21. Mutator: item quantities limiation in loadouts
  22. Petit pack de camo.
  23. INF and Rainbow Six 3 semi-mut
  24. Enhancement idea for Loadout System flaw
  25. HalfLife-2 Change
  26. mutator idea: on-the-fly item pickup from fallen soldiers
  27. all us mac users 1....2....3....4....
  28. Accuracy International AS50 Sniper Rifle
  29. Franchi SPAS-15
  30. some questions...
  31. Custom Sound Pack
  32. XM8
  33. Mod Team - Weapon Pack 1.2 released
  34. Weapon Pack 1.3 Wishes
  35. Changing Menu Music
  36. combatmaps.de finds new way to attract people
  37. After Wp1.2 the question is: Any ETA on new RT?
  38. 1.2 Comments/criticisms/issues/errors
  39. fall damage
  40. WP 1.2/Duke Grenades
  41. Wolfe's M1 Garand
  42. Help finding upper limit of map in Uscript
  43. IMT Announcement
  44. Blindfire.
  45. Modest proposal
  46. What exactly is the problem with flashbangs?
  47. New Shotgun Ammunition
  48. Chris' Opengl renderer release 2.9
  49. QA for atachments.
  50. DM-INF-LondonHenstone
  51. Moving Day Massacre ][ Beta
  52. Quéstion of animation
  53. EAS-INF-LondonHenstone
  54. Mutator Request
  55. EAS-INF-ACB_revised][
  56. [Minor Fixes] EAS-Jerusalem & EAS Taps
  57. Regenerating mutator
  58. what are we working on?
  59. Adding NVG and binocular in Weapon pach 1.3
  60. New shotgun ammo
  61. A G36k Project
  62. How works INFBotDirector???
  63. How works "fm OV map"???
  64. OldUnreal patch released. OpenGL, OpenAL and FMOD; True surroundsound.
  65. microuzi inconveniences
  66. Inf will not be the same without him...
  67. Putting INF domination points on maps
  68. on covering fire
  69. New(?) mutator/gametype idea
  70. Shotgun mutator question for the pro's
  71. ReportDirection v1.21 released
  72. Map Ideas For 2005
  73. WP 1.2 Fixed ?
  74. Package extractors
  75. Compiling within UnrealEd
  76. More random questions about coding withing UED
  77. Need some help + Mutator request
  78. Mutator Request-easy
  79. Spawn Protection
  80. INF 3.0?
  81. Question for the INF team
  82. Noob training
  83. New M67 mutator
  84. Waypoints???
  85. small mutator of a mutator request
  86. how to make a black akmsu weapon
  87. Info and tools for modeling map decos
  88. Skin Suggestion: Secret Service-type
  89. Map - Mutator integration.
  90. [Mutator]INF Ballistic Tweak
  91. [QUES] How to change MODELS in INF?
  92. New Street Decoration Pack for Unreal engine games
  93. Some insight...
  94. Looking for a quick betatest of a map
  95. Looking for Coders
  96. Please tweak INF-NewWave and SilentCap
  97. RELEASE : Vietnam 2005 - unfinished but playable version
  98. Source Maps.
  99. Skeletal meshes, how to extract PSK and PSA files from a package?
  100. Beppo, about mesh files.
  101. DM-INF-St-Lo (BETA)
  102. DTAS need ~166 % more CPU power
  103. Release: INF C7 v1.1
  104. OMG!! I Have Wolfes M1Garand files on my system (but I don´t see it in the loadout)
  105. homeland SE - Dtas version (beta)
  106. release : DTAS version of AS-Urban assault
  107. cant find the map Acity block version 2
  108. ActorX and Skeletal animations.
  109. What happened to that SAS mappack?
  110. I need Beta testers to check the online play
  111. TeamSpeakSync (for server admins)
  112. [release]Black Akmsu mutator
  113. DM-Contraband. (teh don strikes again)
  114. DM-terristic
  115. where are the inf2.9 palm trees decos?
  116. Ladders
  117. Weapon Priorities (again) Mutator request
  118. That mod from 2.86
  119. need beta testers:
  120. ladders.. + freon snow zone
  121. Spawn Camping and Sniper Actors
  122. Operation Infiltration Revival
  123. EAS-INF-New Frontier
  124. Grace Period Mutator (EAS)
  125. christmas ! 2 mappacks for open public testing
  126. INF CO-OP
  127. DM-GreenlandEnhanced
  128. I Need Help Instaling Weapons
  129. DM-INF-St-Lo and DM-INF-HRT-Facility[v2] released
  130. A new ACB version?
  131. IBT2 news
  132. Mutator question (idea) @sidegun
  133. G36A2
  134. G36E
  135. Z-bots for INF!!!
  136. CTC warcpcore now released
  137. SilverIbex's High-Quality Terrain
  138. homeland SE - Dtas version -hopefully with all the files now.
  139. 3 new Dtas versions of existing ut maps done.
  140. Basic INF mapping tutorial needed
  141. Is there still hope???
  142. TTR maps in inf.
  143. Need 2 mutators...
  144. Using textures from Desert Storm mappack
  145. Mapping question about EAS-INF-DS-Arabnight
  146. M3S90
  147. NoACOG mutator obsolete ?
  148. inf 2.86 shottie for 2.9
  149. Official EAS Mapping Guide
  150. mapping question about DM-INF-Norwich
  151. Red flare?
  152. "Data compromise!"
  153. Looking for a mutator...
  154. INFMOD Weapon Pack 1.3 Released!
  155. The n00best question of them all. Right here!
  156. 3d modeling
  157. Simple question about the EAS Sniper
  158. Vehicles in INF?
  159. Community patch
  160. INFm_RandomKeyMover
  161. Request G36 D3D standalonefix
  162. tutorial: How to modify yourself the Weapons position with IBT
  163. [Mutator]INF - G36K D3D Fix
  164. ACB version 5 - download
  165. UT script decompiler
  166. Mutators
  167. Weapon Priorities list
  168. EAS-INF-Peacemaker_revised
  169. Ping: INF mappers
  170. UEd reminder needed!
  171. weapon id of m67 frag grenade
  172. Texas bank
  173. INFMOD Weapon Pack 1.4 (March 2006)
  174. [Mutator] Spawner
  175. New mutator idea for coders (easy one i guess)
  176. mutator idea
  177. Some camos of spec ops and armies that are missing in INF
  178. Uscript
  179. TDM-INF-Dogtown_revised
  180. wallpaper/background
  181. textures needed!
  182. Software 3D
  183. [Effects] Laser Trails
  184. Mutator Concept Idea (based on AimView & TrueScale)
  185. T-800 vs. TS-R
  186. Group of grenade.
  187. Thinking aloud - taped mags
  188. Ammo types
  189. How do I create a new weapon mod?
  190. Dimension for weapons tex...
  191. Looking for a roping mutator
  192. Weapon Setup mutator doubt
  193. [Map] Simulation 001
  194. RO:O SDK
  195. Experimental Terrain in UT2k4
  196. INFMOD Weapon Pack 1.5 Released! (May 2006)
  197. Yeah, another conversion...
  198. MoutBots
  199. Coming soon (i hope)
  200. INFMOD Weapon Pack 1.5.1 Released!
  201. Flares negative list
  202. G36K
  203. Looking for some mutators...
  204. ucc make takes ages to finish
  205. INF_AimedPistols2
  206. Vehicles implemented in U1 / UT99 should be gotten into INF
  207. Sound stuff
  208. Since INF for. is pretty quiet...
  209. Community Skills
  210. What tools for modeling and animating?
  211. M4A1 RO979
  212. New Beta of Infiltration 2.75 Extended edition
  213. M4A1Improvements Mutator
  214. My Guns
  215. Inf_Deploy
  216. PSYTEX
  217. Inf-info.xls
  218. Team Say for both teams
  219. Mutators that the world doesn't need (and that don't need modeling) Part 2
  220. Getting started with INF mod development
  221. Dr. Frankenstein strikes again: INF_AKS74U
  222. Claymore arming time?
  223. How difficult would it be to code this?
  224. INF Player Bulk Adaption Mutator
  225. RNG hand grenade
  226. INF_SCAR Release Candidate 16 (9.8.20) Released
  227. INF_SCAR Release Thread
  228. M2HB Aimview?
  229. WPList fix?
  230. As real as..we can.
  231. INF Coop Plus
  232. My little weapon project :)
  233. Better Inf map editing with sketchup
  234. Files and Utilities for creating weapons
  235. Merging used magazins
  236. A new version
  237. BLACK BACKPACK
  238. free2play arma 2
  239. Looking for infspy
  240. mutator recompiling problems
  241. Campaign style mod?
  242. Wait for Me/Cover me script
  243. Jog hold key
  244. Freeaim mouse sensitivity
  245. Adding new gametype to the ingame server browser.
  246. String comparison in a mutator?
  247. unreal 1 INF to ut99
  248. INF 2.75