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  1. return of classic mode
  2. Adrenaline
  3. Solution to the skins problem...
  4. release and assasination gametypes
  5. Footsteps...
  6. UT Engine (Deus Ex Engine)
  7. Scouts/Satellite recon
  8. Menu resolution
  9. Domino's Suggestions for Infiltration
  10. Mark- 19 and other large weapons.
  11. INFILTRATION FOR T2
  12. Movement physics
  13. HK G11?
  14. Team Recognition (identifying temamates).
  15. Simulated recoil
  16. Red dot for the Robar
  17. Theme song suggestion
  18. Cliches are killin' me...
  19. Bullet wheez sounds/range of sounds
  20. perfective maintainance
  21. First suggestion
  22. So?......what about an M60
  23. footsteps...
  24. First poll in the new forum!
  25. My Old Posts!!!#@$!@%
  26. Do we really need 3 MP5's?
  27. First Person Death View
  28. Bipod for the m 249 saw
  29. Unreal Monsters
  30. Skeletol Animation?
  31. Walking/Running Speed
  32. FAMAS or SteyrAUG
  33. Turning in prone
  34. New Weapons
  35. please read this (a lot of ideas/suggestions)
  36. Voice communictaion
  37. 2.86 suggestion
  38. 3D Sound Pos. of your own footsteps
  39. Gun Jams
  40. Rolling on the floor shooting
  41. Check your ammo
  42. More reloading...
  43. Reloading
  44. Stratigie
  45. two suggestions for a future infiltration version!!
  46. Based on the feature to pickup bodies...
  47. Increase arming range for Grenade launchers
  48. What do ya reckon?..
  49. Realtime Movie Studio / mod menu
  50. Moving when prone
  51. +guns
  52. while moving when prone sniper prob !!
  53. Did U All Miss Me???check This Out!!!
  54. shotgun aim
  55. reloading the mp5
  56. Random busts around corners
  57. Attachments
  58. What Ever Happened Bots Using Grenades
  59. Orders menu idea
  60. 40mm grenades, walls and realism
  61. Important detail on vehicles!
  62. Fewer M16 nades!
  63. Running System
  64. Great Idea!!!!!!!!!
  65. uzi?
  66. I really gotta break it down to ya...
  67. 2+ Teams
  68. Camo for sniper?
  69. power to the pistols!
  70. a really farfeched Idea (no new weapons)
  71. m249?
  72. this has to stop
  73. real critic
  74. No more jaws to break
  75. Ditch the PSG-1, be a man...
  76. Long range open sights firing
  77. o the inf team about new maps
  78. Leaning mode
  79. Question/suggestion about crouching and accuracy...
  80. Thoughts on INF...
  81. ghost after death, and 50 cal
  82. They Shoot Horses, Don't They?
  83. Immediate Incapacitation
  84. Bulk system refined.d
  85. INF pistols question...
  86. Bodies blowing apart
  87. REAL Voice communication
  88. What About Air Support?
  89. Supressors & The Element Of Suprise
  90. Iron Sights
  91. Grabbing grenades thrown at you.
  92. Small loadouts
  93. Now thats skinning
  94. Rogueleaders running speed
  95. How about a "Carl Gustaf m-48" ?
  96. competition
  97. and another thing....
  98. Smoke grenade, how 'bout it?
  99. death messages
  100. spawn kills and a solution
  101. Hand held comp
  102. Knock Downs--> oof
  103. The "HOLD UP" animation
  104. i'm back
  105. Same Clan Tag Same Team?
  106. More Attachments
  107. How to ballance grenade launchers in a realistic way...
  108. Surrounding space affecting the player....
  109. Robar reloading
  110. Breathe...
  111. Some Bot suggestions
  112. How about PARACHUTE FLARES?
  113. Vehicles you can drive & use
  114. ... You'r going to hate me for this... and your going to flame me down, too....
  115. 1) M203 rounds 2)Team radar
  116. Vehicle idea
  117. So...
  118. Sicily troubles or unfair advantage?
  119. 1) M203 rounds 2)Team radar
  120. I need some Hummer
  121. Scope: New walking/Running modes
  122. Jumping, Stamina and Accuracy
  123. Nightvision anyone?
  124. my stupid little suggestions...
  125. QA Item/Weapon Settings Presets Needed.. PLEASE!
  126. wired bug
  127. Map suggestion
  128. Planes
  129. Hit Detection
  130. Punching, kicking, and Infiltration
  131. Ppppllllllleeeeeeeaaaaaassssssseeeeee!
  132. Rifle sights for Shotgun please
  133. Weapon and Loadout restrictions
  134. New damage system (original idea by Farrel)
  135. Proximity mines
  136. Throw oneself on a grenade...
  137. Hold breath while sniping
  138. 7,62x51mm assault-rifle is missing?!
  139. footstep sounds - a green mile apart.
  140. New Weapons
  141. Dont Open This !!!!! Dont Look In Here !!!!!!!! Really
  142. Kill/Death Ratio
  143. Jumping/Stamina
  144. Prone delay?
  145. What skinned gun do you think should be next?
  146. You did mention kicking....
  147. Incapacitation
  148. debrief screen instead of scoreboard ...
  149. Always display enemy names in red
  150. It Came In a Vision
  151. 1 hit kill by 50 caliber
  152. Old style
  153. Team Killing Solution
  154. M203 Reloading
  155. lets have some terr's weapons!!!!
  156. hmm. a shot in the head didn't kill....
  157. Give me a SAW
  158. I Surrender , PLZ dont kill me.
  159. My rant about weapon suggests (aganist babee!)
  160. When you die....
  161. Night vision...
  162. Mercenary vs Standing army
  163. The PSG-1 thread
  164. New Maps from www.planetunreal.com/Realmaps
  165. Hear and see like humans. Not bots.
  166. Infiltration Mutators
  167. new ar-50cal and m14a1 pluss aimpoint
  168. ha you spelled you wrong
  169. Roll, not with that backpack
  170. *sigh* Still double-sided player models
  171. Bullet types
  172. Morters
  173. No. of Rounds left in Magazine in HUD
  174. Running up/down hills
  175. Binoculars, not Night Vision
  176. reloading "newyork style"
  177. What's wrong with m203 and how to fix
  178. its not allways the size that counts
  179. Repost common bugfixes for next version
  180. "endround"event
  181. Auto reset
  182. Suggestion about weapons/ballistic in INF
  183. Suggestion for body behaviour in fighting situation
  184. Weapon clipping and 'Port arms'
  185. New game type
  186. cool info but...
  187. for those really dark maps:
  188. Ropes
  189. How about reloading clips?
  190. Audible Range
  191. Where are the helicopters?!?!?!
  192. hmm... what about this...
  193. Body temperature
  194. Clipping In Prone
  195. QA Interrupt Reload Process
  196. QA interupt?
  197. MP5 has different textures
  198. More Reasons to Include a Climb Key
  199. How about.......
  200. On behalf of The_Fur, myself, and other scout-snipers/counter-snipers
  201. Which door is the West one?
  202. Blast protection
  203. Hand grenades
  204. what about AP mines?
  205. Being able to adjust fov 90-120
  206. Which gun should the INF team work on?
  207. Body Armor?
  208. Thoughts on Stamina
  209. More realistic movement
  210. disregard loadout map/server-option?
  211. Unlimited ammo clips
  212. The Scoring System
  213. Flashbangs
  214. cylum sticks
  215. M2 .50
  216. Mantling?
  217. Sandbags!
  218. Portable HMG made feasable
  219. Too dark?
  220. ammo crate
  221. New gamemode: The Alomo
  222. Akimbo
  223. Bayonets?
  224. Strategy Chat before Playin
  225. Strategy Chat before Playin, This is Important
  226. Doesn't M16 has this?
  227. Grenades blowing doors away
  228. crawling
  229. character models
  230. score suggestion
  231. Hey ladys this ones for you!
  232. Communication Idea
  233. Trapping!!
  234. The team should work on this...
  235. prone firing and movement
  236. Switching between Crouch and Prone online
  237. Playing the Spy in INF
  238. Scoring Ideas
  239. Binoculars?
  240. Quick Action Key
  241. Barrel Melt & Aimpoint on pistols
  242. Character Skills
  243. Lose Behindview
  244. Mouse sensitivity variable by selected weapon?
  245. Multiple Versions of a Map: In one map file?
  246. scope realism
  247. New animations and sounds
  248. Teamsay radius = Enemysay
  249. Offline manual
  250. What's the teams stance on security?