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  1. Mac launcher X
  2. Optics in INF, and locational damage
  3. Change Inf-Lite to be used as a trainer for the real version
  4. New Voice commands
  5. Inertia for bullets...
  6. It would be cool, but probably impossible
  7. Bayonettes
  8. Bot AI and openings (doors, windows)
  9. Fix The Knife!
  10. Tracers in M249
  11. Bot micromanagement and the Use key: A simple proposal
  12. Viewing bob
  13. GAMEPLAY idea (for nextnext version)
  14. A decent use for the shotgun
  15. Blue scope lenses?
  16. Oicw
  17. scope
  18. Just to annoy the team...
  19. Ag36
  20. armor
  21. Grenade( launcher grenade) question
  22. Robar SR-90
  23. Suggestion about the sights (nothing to do with zooming or putting them closer)
  24. M4A1 model looks wrong
  25. Walking while leaning
  26. same weapons for a squad
  27. Health and stamina
  28. Smoking Barrels
  29. Field of View
  30. Will the MAC soundbug be fixed in 2.87?
  31. strange noise...
  32. Female Models
  33. Dakota Arms T-76 Longbow
  34. Specific Sides?
  35. Enhanced Player Model Support???
  36. broken or injured limbs
  37. Let survivors keep their weapons at the end of a TDM round
  38. akmsu recoil
  39. Leave no trace!
  40. INF gamespy support?
  41. Bot AI and weapon selection
  42. I found THE perfecr way to solve the whole prone issue.
  43. I was playing Quake 3 and thought this could apply to INF.
  44. How do I set this key config up...
  45. Impressions after a long break
  46. Please teach the bots to snipe.
  47. Game play suggestion
  48. Can we get an OICW?
  49. Claymores could they work?
  50. Recoil different online and offline.
  51. INFrealimpact
  52. the ever-so-lovely M16
  53. a simple yet very handy option
  54. "If Pshyco can spam about the OICW I can spam about random incapacitation"
  55. Random Team Spawn
  56. Something small about Cheating.
  57. gun jamming
  58. Have these things been mentioned?
  59. Teargas and gasmasks?
  60. Folding Stock Robar
  61. Alpine Troops
  62. Shotgun Chokes?
  63. a change to player kick
  64. New Injury LOCATION!!!
  65. Mix and Matching Uniforms.
  66. One for Neo: MOH:AA running sound.
  67. a flashlight issue
  68. Gmg
  69. idea for new game mode to reduce rusher tactics
  70. Add guns to the shooting range
  71. carbonise the mac launcher?
  72. Bullet holes!
  73. One suggestion: Tac Goggles
  74. Weapon collsion and aiming....
  75. Armpatches
  76. scoreboard
  77. The Walther P99 or 'To be or not to be'
  78. Has anyone ever noticed...?
  79. Any plans for "normal" DM in INF?
  80. Quick menu suggestion...
  81. Painskins?
  82. Possible solution to bots shooting you in the back.
  83. BOTS shoot AND HIT over long distances
  84. I dont know if this esists irl but....
  85. A stupid (or not) question:
  86. Crawling/lying down?? why not?
  87. Scoring suggestion (yes another one)
  88. Fox-/Fighting-holes?
  89. played some CS today....
  90. This is for prac: Everyone wants this!!
  91. Kick and ban players?
  92. new reinforcement system
  93. Here's a big post...
  94. No Scope Option!
  95. A silenced sniper rifle
  96. many more new weapons needed in upcoming ver. of inf
  97. Hows about a newbie help thread in NVS
  98. An improved assault... just read and hear me out
  99. Ghostring Sights
  100. Suggestion board
  101. Click-and-Go bot support?
  102. Bolt Action Assault Rifle?
  103. This is what i call an sniper rifle:-)
  104. Bazookas and Rocket Launchers
  105. NPC hostages/civilians
  106. Top Ten Maps
  107. Partial list
  108. DecalStay + INF 2.87 = Married?
  109. Found a few things we need...
  110. Limitors.
  111. Stamina suggestion
  112. Fa Mas
  113. Top things to add to bots
  114. MOD support
  115. Unrealistic weapon speeds
  116. Missions
  117. This is what Inf has been waiting for
  118. Galil assault rifle
  119. Death messages
  120. Infiltration: Tactics
  121. Just a few thoughts...
  122. Some suggestions (No flames, plz)
  123. Death quote
  124. Restrict "living corpse teamchat?"
  125. Hand Grenades
  126. Suggestion on player hits(blood)
  127. Scope views
  128. INF Tactics: Part 2
  129. Bullet holes and running speeds/animations
  130. Where INF shgould go next
  131. Colt M1911A1
  132. Suggestion of new suggesters
  133. M16 Masterkey?
  134. 40mm BUCKSHOT ROUND M576
  135. Aimpoint is wrong now
  136. attachment status
  137. adjustments to sights?
  138. Armoury overhaul
  139. Oldskool and Infiltration?
  140. Saw Sticky feet
  141. Suggestion for 3.0 or whatever is after 2.9...
  142. Damage system
  143. Black Hawk Down
  144. Injury - as real as it gets
  145. Help the Wounded (part 2)
  146. Steyr AUG?
  147. Oi, SentryStudios NOOOOOO!!!!
  148. Supressed version of the AK74-SU
  149. 2.9 manual suggestion
  150. my 5 cents
  151. Communicating
  152. Stamina recovery changes
  153. For thos who are newbies and who are careful
  154. Starting point swaping
  155. Grmph...
  156. A way to feel a more realistic recoil
  157. Does the INF dev team casts sometimes a glance at this forum?
  158. What's up!?
  159. Very small request
  160. different inf soldier models?
  161. Map lists in browser.
  162. For the next versions of INF!!
  163. Music Idea
  164. A semi weapon sugestion (I Know I know!)
  165. Deagle Upgd.
  166. Bots and the chain of command....
  167. Surprises?
  168. YAN Weapon Idea: SA80
  169. Grenades: blowing up stuff
  170. dynamic movement speed
  171. [Reloading...] *BLAM BLAM* ow.
  172. Beyond Unreal (Tournament); Infiltration next gen
  173. New Weapon Suggestion: Stavatti TIS-1 Tactical Infantry System
  174. Wot... no Enfield, again?
  175. G36?
  176. As to all the weapon suggestions lately...
  177. Dropping ammo
  178. New Game Type Idea: Force vs Force
  179. So who's work'n on 3rd party weapons?
  180. infiltration future......
  181. Suggestion to make Inf more newbie friendly (learning the maps)
  182. After 2.9 suggestions
  183. Small TK punishment suggestion
  184. EAS victory
  185. Climbing
  186. dual handguns?
  187. Post 2.9 Official Weapon Suggestions Thread
  188. face masks?
  189. Switching loadout
  190. New suggestions for new INF version (from me)
  191. More Range info on Scoreboard
  192. Customisation
  193. FN M249 - Minimi
  194. M82 Barret
  195. few glitches with 2.9
  196. Bug: Performance.
  197. Bot Feature Wishlist
  198. Respawns and "forbiddin" areas
  199. Black Camouflage as equipment in loadout.
  200. Mutator Request! All tracers
  201. Mutator request (fov)
  202. Seperate active loadouts for offense and defense.
  203. Hem...hem... May I... ?
  204. Offical Bipod Thread
  205. Draganov, m4, Sig 226,
  206. Robar RC50 scope questions/suggestion
  207. Some Simple HUD Additions
  208. Realistic idea??
  209. Sprinting
  210. Mutator idea.
  211. Any chance of this gun ingame?
  212. Search and Rescue
  213. Black Hawk Down Mod / mutator?
  214. Quick Action choice with loadout
  215. makes your life easier :)
  216. The 1911 Project
  217. FAMAS Acog & iron sights ?
  218. scoring and respawning suggestion
  219. New mutator to protect spawns?
  220. Impracticality of AKMSU
  221. Increase swaying when wounded
  222. Head turn.
  223. mp5k fold un-fold the ..
  224. sister requesting female skin
  225. evironment and surroundings should be a way to survive
  226. "Check Mag" Function
  227. CS gas?
  228. Respawn
  229. 1 Battle rifle...
  230. weapon class restriction
  231. EAS Mutator Suggestion
  232. ladder sights on m203?
  233. Shoot where you sight
  234. Round Endings
  235. Attachments
  236. Something drastically needed to stop run and gunning..
  237. Night Versions of Existing Maps
  238. Take care Sentry Studios
  239. respawn on server using yurch's new40mm
  240. Future of the SIG
  241. Feign Death option/medics
  242. And Now For Something That Hasn't Been Suggested A Thousand Times Already
  243. A Night time Tuscany?
  244. Bi-annual push for Push for Inf.
  245. Alternate Weapon Key setup
  246. JayHova's Official Bitch about Grenades Thread
  247. More realism: Communication
  248. Aim while jumping.
  249. New concept and some customisation
  250. A Few Ideas to take INF OVER THE EDGE