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  1. going over edges
  2. EAS/respawning
  3. Trading realism, for Realism
  4. An idea that could revolutionize infiltration...
  5. Maybe I'm just old fashioned
  6. Suggest Your Weapons!!!
  7. P90 trigger
  8. My suggestions for INF
  9. M249 SAW - version?
  10. The Laser-Aiming-Module
  11. Jams, another reason to have a sidearm
  12. Rockets, the Rangers love 'em
  13. Kicking Grenades?
  14. Zipping Rounds & Suppressors
  15. Ammo Types
  16. Aiming and running speed.
  17. Can we combine magazine types?
  18. Barricading entrances made easy!
  19. Small itty bitty tinny tiny little suggestion for the bots.
  20. Franchi SPAS-12
  21. Crying out of pain...(fainted)
  22. I can't hear, I can't hear!
  23. Bystanders
  24. Breaking legs
  25. Left/right handed
  26. tracersbullets
  27. Suggestion to avoid telefrags in small maps
  28. G11
  29. Non-combat Equipment suggestions.
  30. Sniper Weapons
  31. A Semi-Realistic Radar
  32. Already In-Game Sniper HANDGUN!!!
  33. We dress like Spetznaz but dont shoot like them
  34. What's the state of play re: the ingame compass?
  35. Telefrags- well, the solution ain't going to come from the mappers...
  36. Team-based loadouts
  37. Bullet Selection... Choices, Choices
  38. What Sniper Rifle would you like replaced?
  39. If you were to choose another Machine Gun
  40. That blasted Running.dll bug!!!
  41. jamming(my system)
  42. Remove Feign Death
  43. But I don't want to be blue!
  44. Need for classes [It's the ONLY way]
  45. Get rid of scoring entirely..
  46. Reactive Environments
  47. H&K HK69-A1 What are your feelings?
  48. M203 your thoughts (:
  49. Nade launchers.
  50. Communicating One on One
  51. Anti-scopes, the next attempt. (rant)
  52. Batteries
  53. Read My Post Damnit!!!@!!!!!
  54. Double sidearms?
  55. Running and Shooting - Please Vote and Talk
  56. Why posts are not being processed
  57. Aim running!
  58. Bring It Back!!!
  59. new gametype: hunt the sniper
  60. New Idea, Kinda Fresh
  61. Don't forget the green rendering grey skins!
  62. A Really Weird Problem
  63. Things that would be cool for the bots
  64. P90 reloading needs fixin'
  65. M16 site fix
  66. Keep same loadout over several maps?
  67. Flash Grenades
  68. What Gun in developement do you want to see most?
  69. Player models
  70. Scope with zoom?
  71. Stickin to Walls
  72. What the $%#@
  73. New weapon suggestion!
  74. FIX feign Death
  75. npc's
  76. Balaclava WHITE =snow
  77. Nades ----> windows
  78. Hit indication (for the target)
  79. Why not any more 7.62 guns???
  80. crawling cause of pain!!!!!!!
  81. 3 questions
  82. Thermobaric rockets
  83. Bullet physics problems
  84. Weapon Jamming In Water
  85. Too many SMG's and Assault Rifles, and soon, sidearms... We need more variety
  86. Change the blood
  87. rokkit lunchaer
  88. Brainstorm new weapons/equipment
  89. Plain Clothes...
  90. range
  91. Impact effects
  92. Mines
  93. Longer re-load time if more then one primary
  94. Dual Wield Pistols
  95. My idea for the flashlight
  96. Body Armor
  97. Night Vision
  98. The OICWS
  99. Taped Clips
  100. Adjustable realism?
  101. Terminator!!
  102. Warsaw Pact weapons
  103. actually good idea!
  104. Flashlights!
  105. Movement noise linked to bulk
  106. Multiple scope problems. MUST be corrected for 2.86
  107. Exploding ammo.
  108. Long-Term Development Ideas
  109. Minor Thing: M-9 showwing up as M-92
  110. tritium sights
  111. H&k Ump45
  112. Weapon Slings
  113. Flechette Rounds
  114. DarkBls, where are you?
  115. quadrant sight?
  116. Weapons in walls
  117. Mortars?
  118. M-4 Carbine Attachments
  119. How to end 2.86 whining and quadruple INF community
  120. P90 Triple Rail
  121. M203/ACOG solution (bringing it up from another thread)
  122. Dragunov
  123. Clan Tags Recognized
  124. Ghillie Suits
  125. Less than serious...
  126. Better mobility... Rolling, ducking, and such tomfoolery
  127. Change Weapon Delay
  128. Health tied to stamina?
  129. Circle Straffing
  130. Colour Coded entrance names!!!
  131. Prone Movement
  132. thoughts on unexploded 203 kills
  133. No health bars
  134. C-4
  135. Point and see
  136. INF soldier or tight rope walker?
  137. A few others
  138. New Weapon aiming
  139. Binoculars?
  140. New Bullet Holls !!
  141. What weapons should we never have in Infiltration...
  142. Suggestion
  143. NEW WEAPON SUGGESTION!!@!! READ ALL!
  144. Different AI for Bots
  145. When the Blackhawk goes in...
  146. Gametypes.
  147. Hey there a suggestion on decals
  148. Idea for NVGs
  149. Can we rappel in EAS?
  150. Oddball Weapons.....
  151. ONE map pack, for 2.86
  152. Driveable vehicles?
  153. By george I think I've got it!!!!
  154. AKMSU clip oddities
  155. Please read (backpack bulk suggestion)
  156. Nvg
  157. The more weapons the better right?
  158. for 2.86, a question
  159. Locating the enemy safely...
  160. Lam
  161. Sweet New weopon idea
  162. Best Scope Transition Ever!!! Read This Now And Prey For It To Be Implemented!!!
  163. Weapon stands
  164. Blood on the knife
  165. Make scopes detachable/reattachable
  166. I just can't stop reloading?
  167. Make looking through the iron sights more restrictive
  168. Intergraded INF-Gun sound packs
  169. moving ur arms
  170. 1 year in INF forums
  171. A new DEagle attachment or rather something to attach you Eagle too
  172. weapon classes
  173. Two suggestions for 2.86
  174. I just thought of a way to make vision blurry when running with a scope...
  175. Seeing more through iron sights
  176. A Vote for Friendly Fire Anonymous
  177. Infiltration needs a mod window
  178. indentify enemy
  179. What about this for a scope fix...
  180. Grenade Suggestion
  181. Combat/Throwing Knives
  182. deeper character development
  183. Body Armor
  184. Armour and Helmets and shooting through wall
  185. what the hell is milspec?...
  186. Inf Tabs in the multiplayer window?
  187. Turreted Weopons Improvement
  188. Another Laser Attachment!
  189. Fogging out!
  190. Ideas that will help communication.
  191. Directed Say
  192. Hud-items only pop-up if their 'value' changes ...
  193. TK in 10 sec, kick?
  194. I know new weapons are generally disregarded but.....
  195. Water
  196. Movement modifications
  197. Making Infiltration work with other mods?
  198. Realistic Lasersights...
  199. Walking speed...
  200. Body counts!
  201. Mortars
  202. M203 Iron Sights
  203. For Team/ patch suggestion
  204. Focusing
  205. Sniping Vs Camping
  206. Detachable scope for M4... proof
  207. INF using geomod...
  208. How many want the M1911A1? Vote your Mind!
  209. Knowing When You Are Hit
  210. A new way to throw grenades
  211. Realism
  212. User-Made Weapons
  213. is the team getting rid of that duke nukem skin?
  214. ....is out
  215. New Main site suggestion...
  216. Metal Storm Weapons
  217. Alter the LAM a bit...
  218. Drivable vehicles and tanks...
  219. Hand motions
  220. Question/Suggestion
  221. Weapons clattering on the floor?
  222. Translations
  223. Mg '42
  224. Armor Idea
  225. Bang, Click, Click, Drop.
  226. Sliding/Folding Stocks?
  227. Game Mode Relating to Vehicles
  228. Breaking ACOG's
  229. A grand Idea
  230. haha u missed..o wait, no u didnt
  231. Sights/Weapon activations
  232. Idea inspired by TBT map pack trailer, Desert Storm
  233. Alternate loading/splash screens...
  234. Make Infiltration standalone!
  235. about the UZI as a roomclearing device
  236. Campaign mode
  237. sniper attachments.....
  238. Silent death
  239. HK69 visual glitch...
  240. Bayonets
  241. Wounding
  242. I've got a suggestion
  243. A locational damage idea that can be implemented into UT..
  244. Awesome suggestion (IMHO)
  245. grabbing things from dead people
  246. Something to signify teamsay
  247. Pain grunts
  248. You're all ****ing Idiots...
  249. Teams spawning in different locations?
  250. Shell shock?