- 1st post
- Where are all old threads?
- How do you make a message appear in every player's screen?
- Connection Failed... for a practice session?!!?
- Special Limitations of terrain?
- Purge unused packages?
- vertex editing
- Damage Mover
- Non-moving Statues
- Need your help
- Scripted Pawns?
- anyone know why...
- Ambient Trouble......
- WTF? WHy oh why!
- Fun with HOM
- P-r-0-n!!!
- Old Unreal skins
- curved pipes???
- handy application
- Help!!!
- waterfalls
- Single player map questions
- hELP NEEDED WITH KICKER
- A Hole In The Sky........
- BlockPlayer
- Max poly count for good game speed
- .umod ???
- music won`t play
- Two questions...
- Polycount
- How to make this?
- prefabs
- sheering brushes
- lightning?
- pawns into statues
- vehicle prefabs?
- cool UED screw ups...
- Bots shooting a mover???
- My pcx files are covered with confetti?
- How do you like to do it?
- player start without any weapons...
- Polys ?
- F*ck!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- CTF translocation bot noding probs ???
- pawns vs pawns?
- Bot pathing in the air
- Modulated ¿ ¿ ¿
- Merging brushes
- Music :d
- jumppad's boing sound.
- Darn me lightning!
- Team Triggers
- Ok, stupid question.
- Bot pathing, This ? your going to love
- bot sniping (ambush or defence)
- Need your help again
- Assault
- make space?
- Portals
- Tips and tricks on 'getting your FPS UP' needed!!
- CTF Map Network playability
- CTF-Abase vent thingies
- Lighting problem
- Cloud Zone?
- Real quick question...
- Flag positioning
- Ued Crashing
- ShaneChurch
- XP issues with UED2
- Sound level in imported music
- moving water
- magical disappearing brush.........
- brush > mesh converter
- i have no idea how to explain it, just look...
- Editor in Unreal 2
- Idea for Realer environment FX
- Read this and tell me you aren't excited :D
- moving bots after the mover....moves
- Jumppads vs Kickers...Help
- Waterfall fog
- Someone Save my Skybox!
- Combining polys
- Combining polys
- Altering falling damage........
- Stuck
- "DM-Downtown-alpha001" needs someone to save skybox
- real fps
- Loop Movers
- Ive made a leet cube in max JUST 12 POLYS
- Multiple-Stop movers
- Triggers ahhhh :'(
- moving brushes
- lighting movers
- An idea Ive had forever
- Speeding up
- kickers
- way sensitive mouse
- My level textures?
- burn it up, burn it down, burn this f*cker to the ground.....
- SP Musics.....
- Echo......echo...........echo.......
- Which textures aren't overused?
- OK, this is why ive missed my deadline of 1 map per week....
- Decoration question...
- Controlable turrets
- .unr.uz files
- custom utxs to make my custom utx?
- that blackness under the movers.....
- catapult
- problem with importing custom textures
- Scoreboard
- st3_nge.umx
- Teleports and HallofGiants Pipes.
- .xm into .it?
- Stat Mesh
- PLEASE make my .it file work......
- lighting on walls
- Pawns (fish)
- why oh why!?
- reducing occlusion time
- Getting bots to jump up?
- suspension bridge?
- unintentional collision hulls
- nasty polycount problem
- animated textures
- f***ing editor!!!
- Missing a file
- I'm BACK !
- Explosions
- Skies (and Cloudzones)
- richrig
- UED error/crash
- Coronas
- Lifts
- sheeting with brush builders
- defense point priority
- Caves
- damaging fire?
- Is it legal to change the name of your map?
- Who could use a Half-Life Texture Pack?
- Intersecting BSP Terrain Brush w/ stuff
- building cones
- Change A Name?
- Scary
- Looking for...
- Who wants to host my HalfLife Textuer Pack?
- Level lighting?
- Block Actors
- Decoration
- mp3 to umx, its possible but how?
- Mortar spawner problems
- Praise
- Out of Commision...
- Ill try here too......
- breaking glass actor visible ingame
- Switched constant mover ...
- flag triggering
- Importance of zoning.
- My Hagman-skin !
- Online vs Offline problems.
- "Thick" water
- one way collision hulls
- I'm Forever Blowing Bubbles
- Evil Lurks in UT maps. . .
- Bad BSP
- HOM in warpZone
- Well Bot_40 I took your advice.....
- Hagman Ut Desktop !!!
- Server Bot Question?
- 2 questions
- Where can I find...
- glowing liquid
- combining
- How much without errors?
- triggered doors + bots = not working
- forever rotating mover
- forever up and down mover
- shadows on movers
- Bot Pathing in a DM
- question about surface properties
- Rotation Speed Units?
- coret textures
- laggy low poly zoned level
- Grouping Actors
- flashin screen, need help fast
- Foggy Crevice
- reachspecs
- Animated light textures ...
- mirrored surfaces
- hehe, just a question
- Brush Merging...
- stupid bots!
- screenshot
- what the hell?
- Semi-Solid
- Attack of the killer HOM
- Triggered Keyframe
- Stats Question
- why is nali city so f*cked up now
- 32 keyframed mover?
- Statues
- lighting tuts
- Did anyone see UnrealED 2.6?
- **** lighting!!!
- non-incidence?
- **warning** **complicated**
- bots controlling a mover?
- bots avoid control points
- How to solve this problem if you ever come accross it
- Bots Leap of faith
- Replacing Textures
- The "author size-map scale" concept
- max depth/avg depth?
- CTF BotPaths
- Why the **** does this happen
- Submarines
- Auto-cannon problemo...
- UED BugList
- drop dead when sliding down a mountain?
- ctf-ludicrous =(
- Can't remember....
- Animated meshs
- Aww? Fog: 16Bit vs 32Bit
- Ripper water particle explosion
- #EXEC commands
- HOMs :p
- Reachspecs
- Terrain Editor or Tesselation for outdoor areas?
- good 2D Editing Tutorials
- megahealth bug
- average skybox size?
- Piece Of ****!!!!
- I need some Photosource of cobblestones and/or Stonewalls
- 2D Editor Question
- Brush Clipping?
- breakaway floor
- um, my fire is a shadow!
- sound issues
- Screenshot
- Ahhh!!
- masked detail textures?
- Script challenge
- LODBias
- Making cows congregate?
- Brush clipping or vertex editing?
- Brush clipping or vertex editing?
- NPC bots
- I command you to read this tutorial.
- NPC fixed but issues
- Spawning in 3rd person view..