- Welcome
- UScript question: setting team spawn locations
- How do you make a new HUD?
- Imported mesh texture problems...Help!
- This is so going to clash with the WoD coding forum...
- Writing to ini files
- Tracking down Accessed None errors
- Numbers in Accessed none errors
- coders required for new mod...
- 3D Modeling
- Flipping players
- Infor on new mod - still recruiting...
- PRI subclassing or not
- Synigen
- A tutorial idea
- config variables in different ini files
- CheckReplacement Question
- Copying Var's and Rep Info
- Converting String to Int
- new scripter question
- how to delete from external package?
- Bunch Oh Questions
- replace inventory using gametype ?? total newb..
- Hiding a bot's weapon
- Functions?
- Simulated functions?
- Spawning Different Teams?
- modifying Teleporter actor
- I need help compiling!!!
- ladders (again)
- The noob simple question thread
- HUD Problems
- Newbie Q: Changing projectice texture
- Brush Building
- Me=newbie in these forums
- I know kungfu. Show me.
- I need some pointers on bot editing
- I need help with invis!!
- Question about PulsGun Projectile
- Extract multiplayer location?
- Projectile AI (Target Visibility + Status)
- changing weapon model and texture runtime
- foreach TraceActors: why won't it hit pawns?
- Saving games in singleplayer?
- Ignoring States
- coders required to overhaul deus ex
- PlayerReplicationInfo's Timer
- Seting right and left hand meshes in default props
- using "Super"
- Probs with HUD
- Name of the map
- Im new ........ WTF!
- inventory question
- basic mutator help
- Custom PPM corpse?
- Can't pickup weapon?
- Scripters
- Invitiations to join #unrealscript
- New Weapon Released
- attaching to other bones
- problems with new gametype
- Idea!
- There are no stupid questions...
- Send strings from UT using TCP
- Little Question about States
- how to limit UCC make to one package?
- Count damage inflicted mover
- Bots
- I need help with .Fatness
- Keeping bots from using a weapon
- Covert Forces Alpha 1
- reloadable weapons?
- Custom Ctf Flags
- New coding reference site. (Please Everyone read)
- SinglePlayer GameInfo Question
- Weapon keeps locking up
- Server/Client Timers
- My weapon doesn't show up on dedicated servers
- How to make my ScriptedPawn do stuff?
- Storing Info On UT Servers For Players
- can't get tMale1Bot subclass to show up
- Multiple Ammo Types
- UT Demofiles
- A project-igi healthbar in UT (help)
- LAN Party Announcers Needed
- FellOutOfWorld
- How do i import a texture? *blush*
- where did my post go?
- Niall's BeanGun Finished
- Redeemer Chopper stuff
- Zoom distance
- "Infiltration command" the infiltration mutator
- Coders... help
- CHiMERiC status
- importing weapons?
- Convert 3d coordinates into 2d
- agent x source code
- f0 firsties
- Map textures on dedicated server
- Adding Mutator Data to Hud
- dEFAULT AMMO PROPERITIES
- Weapon icons
- Help please
- need the code that makes a trigger respond to a event
- Cool! Any Good Books!!
- what are the arguments in canvas.drawtexture?
- Making mousepointer available
- To the Smart Programmers?
- CHiMERiC is now at http://www.unrealscript.com/
- CHiMERiC is now at http://www.unrealscript.com/
- Tutorial Categories
- SpecialDamage
- Missing meshmap
- What do I have to do to make this mutator?
- uhhh..how?
- tutorials
- All you bored code monkeys help me out here...
- triggers to give specific orders to pawns
- How do i make a canvas transparent?
- Need Info about ucc's UPDATEUMOD
- Importing models!
- Scripted textures
- Coding Problem or Info needed
- Proximty mine.
- anyone wanna take on a brutal coding task?
- an actor that makes u walk against wall..
- How do I . . . .
- Spawning windows. . . .
- Mod to sniping: Questions
- Sniping mod: Questions
- Test
- join the buf map-mod-pack sighn here
- armor shard???
- Argh! picking up more than one armor piece?
- A problem with PHYSICS_Trail
- Question about BetterSniperRifle tutorial
- Result of GETAXES
- Global variables???
- In game Window
- mod anyone?
- Sound and projectiles
- spawn without an enforcer?
- Getting Unreal & UT weapons to exist simultaneously?
- A cheeky request.....
- Collision
- volumetric lighting for moving actors
- Thinking outside the cylinder...
- simple question
- I'm looking for this effect...
- 3rd person camera code
- General code explained
- Bare Bones weapon code?
- Checking if a pawn is on the wall
- Ok easy one...
- Trying to fix a code to get Unreal & UT weapons to work together
- Koth Code Questions
- Extremely good tutorial
- coerce and/or localized strings
- what is wrong with this.
- growing possabilities?
- Importing and using textures???
- Quick question:Number of bots
- modeling question for the experts
- Actor's LifeSpan
- java/java2?
- Factorial Operator/Function
- utextrakeybindings sub class problems
- Rotating textures
- Mod authoring and new models
- Fatgun Projectile help.
- Imprting animation textures???
- vectors, rotators what so ever; I need help
- Help needed with Laser sight class
- cigarettes and ashtrays
- Tick and System Resources
- Making a CTF variations
- “Simulated function PostBeginPlay” and “Behindview”
- Ammo and HUD's
- modelling decos for UT question
- Function Suggest Attack/Defense Style???
- Gametype int, what am I doing wrong?
- Projectile Rotation and collision
- Special FX and a subtraction from health
- Getting function variables in States???
- BuF's coding forum
- Imagine this was part of UT
- "Laser Aimer" interfering/jamming "Grappling Hook"
- Need help!
- Reload key
- Weapon refuses to pass variables to projectile
- Particle/Sprite Effects
- Java or C?
- Need help!
- Fastes pawn tracing method?
- deco causing GPF's in UED2?
- any uk games here live in somerset
- Gib Spawner
- Please help a dumbassed mapper!!!!
- UCC can't find packages
- Weapon wont use ammo?!
- Desperately seeking answers
- plz help me :(
- Help On HUD
- Vanishing equipment
- Game End Functions
- pbs with log : help please ;(
- HUDMutators... Whose HUD is this?
- ReadToken error???
- Projectile question.
- Professional Game Studio calling Hardcore Unreal Scripters!
- How do i log a message?
- HELP!!! somewhat of a newbie question
- probelms with stopfire... (weapons)
- UT C++ help
- Extracting default properties???
- What do you people use?
- Vector questions
- expands versus extends
- The Big Trig Question
- Game types
- Rotator question
- Modifing the speech menu
- hud mutator
- need programming advice
- The Third Reich is in need of coders
- how determine practice game?
- Deepershade?
- I want to make a new weapon class that acts like a relic.
- Mesh visibility and client/pawn reference?
- need help much.. help me please!!!! *argh*
- Getting the Timer info from the server to the client
- Can anybody please explain trace() to me?
- Dynamically adding nav points
- Simulated function Tick not called on client
- var declaration
- Need more C++ help!
- mixed colors in PostRender
- rpg style mod that saves data for later use?
- Making My FIRST Map
- coder needed
- Regarding complex collisions...
- player handedness
- Koth Code
- Something Canvas?
- 3rd person weapon one- or twohanded
- final function ****(****)
- Weapons
- help out the noob
- Help me! [beginner]
- The ultimate coding site list