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  1. Welcome
  2. UScript question: setting team spawn locations
  3. How do you make a new HUD?
  4. Imported mesh texture problems...Help!
  5. This is so going to clash with the WoD coding forum...
  6. Writing to ini files
  7. Tracking down Accessed None errors
  8. Numbers in Accessed none errors
  9. coders required for new mod...
  10. 3D Modeling
  11. Flipping players
  12. Infor on new mod - still recruiting...
  13. PRI subclassing or not
  14. Synigen
  15. A tutorial idea
  16. config variables in different ini files
  17. CheckReplacement Question
  18. Copying Var's and Rep Info
  19. Converting String to Int
  20. new scripter question
  21. how to delete from external package?
  22. Bunch Oh Questions
  23. replace inventory using gametype ?? total newb..
  24. Hiding a bot's weapon
  25. Functions?
  26. Simulated functions?
  27. Spawning Different Teams?
  28. modifying Teleporter actor
  29. I need help compiling!!!
  30. ladders (again)
  31. The noob simple question thread
  32. HUD Problems
  33. Newbie Q: Changing projectice texture
  34. Brush Building
  35. Me=newbie in these forums
  36. I know kungfu. Show me.
  37. I need some pointers on bot editing
  38. I need help with invis!!
  39. Question about PulsGun Projectile
  40. Extract multiplayer location?
  41. Projectile AI (Target Visibility + Status)
  42. changing weapon model and texture runtime
  43. foreach TraceActors: why won't it hit pawns?
  44. Saving games in singleplayer?
  45. Ignoring States
  46. coders required to overhaul deus ex
  47. PlayerReplicationInfo's Timer
  48. Seting right and left hand meshes in default props
  49. using "Super"
  50. Probs with HUD
  51. Name of the map
  52. Im new ........ WTF!
  53. inventory question
  54. basic mutator help
  55. Custom PPM corpse?
  56. Can't pickup weapon?
  57. Scripters
  58. Invitiations to join #unrealscript
  59. New Weapon Released
  60. attaching to other bones
  61. problems with new gametype
  62. Idea!
  63. There are no stupid questions...
  64. Send strings from UT using TCP
  65. Little Question about States
  66. how to limit UCC make to one package?
  67. Count damage inflicted mover
  68. Bots
  69. I need help with .Fatness
  70. Keeping bots from using a weapon
  71. Covert Forces Alpha 1
  72. reloadable weapons?
  73. Custom Ctf Flags
  74. New coding reference site. (Please Everyone read)
  75. SinglePlayer GameInfo Question
  76. Weapon keeps locking up
  77. Server/Client Timers
  78. My weapon doesn't show up on dedicated servers
  79. How to make my ScriptedPawn do stuff?
  80. Storing Info On UT Servers For Players
  81. can't get tMale1Bot subclass to show up
  82. Multiple Ammo Types
  83. UT Demofiles
  84. A project-igi healthbar in UT (help)
  85. LAN Party Announcers Needed
  86. FellOutOfWorld
  87. How do i import a texture? *blush*
  88. where did my post go?
  89. Niall's BeanGun Finished
  90. Redeemer Chopper stuff
  91. Zoom distance
  92. "Infiltration command" the infiltration mutator
  93. Coders... help
  94. CHiMERiC status
  95. importing weapons?
  96. Convert 3d coordinates into 2d
  97. agent x source code
  98. f0 firsties
  99. Map textures on dedicated server
  100. Adding Mutator Data to Hud
  101. dEFAULT AMMO PROPERITIES
  102. Weapon icons
  103. Help please
  104. need the code that makes a trigger respond to a event
  105. Cool! Any Good Books!!
  106. what are the arguments in canvas.drawtexture?
  107. Making mousepointer available
  108. To the Smart Programmers?
  109. CHiMERiC is now at http://www.unrealscript.com/
  110. CHiMERiC is now at http://www.unrealscript.com/
  111. Tutorial Categories
  112. SpecialDamage
  113. Missing meshmap
  114. What do I have to do to make this mutator?
  115. uhhh..how?
  116. tutorials
  117. All you bored code monkeys help me out here...
  118. triggers to give specific orders to pawns
  119. How do i make a canvas transparent?
  120. Need Info about ucc's UPDATEUMOD
  121. Importing models!
  122. Scripted textures
  123. Coding Problem or Info needed
  124. Proximty mine.
  125. anyone wanna take on a brutal coding task?
  126. an actor that makes u walk against wall..
  127. How do I . . . .
  128. Spawning windows. . . .
  129. Mod to sniping: Questions
  130. Sniping mod: Questions
  131. Test
  132. join the buf map-mod-pack sighn here
  133. armor shard???
  134. Argh! picking up more than one armor piece?
  135. A problem with PHYSICS_Trail
  136. Question about BetterSniperRifle tutorial
  137. Result of GETAXES
  138. Global variables???
  139. In game Window
  140. mod anyone?
  141. Sound and projectiles
  142. spawn without an enforcer?
  143. Getting Unreal & UT weapons to exist simultaneously?
  144. A cheeky request.....
  145. Collision
  146. volumetric lighting for moving actors
  147. Thinking outside the cylinder...
  148. simple question
  149. I'm looking for this effect...
  150. 3rd person camera code
  151. General code explained
  152. Bare Bones weapon code?
  153. Checking if a pawn is on the wall
  154. Ok easy one...
  155. Trying to fix a code to get Unreal & UT weapons to work together
  156. Koth Code Questions
  157. Extremely good tutorial
  158. coerce and/or localized strings
  159. what is wrong with this.
  160. growing possabilities?
  161. Importing and using textures???
  162. Quick question:Number of bots
  163. modeling question for the experts
  164. Actor's LifeSpan
  165. java/java2?
  166. Factorial Operator/Function
  167. utextrakeybindings sub class problems
  168. Rotating textures
  169. Mod authoring and new models
  170. Fatgun Projectile help.
  171. Imprting animation textures???
  172. vectors, rotators what so ever; I need help
  173. Help needed with Laser sight class
  174. cigarettes and ashtrays
  175. Tick and System Resources
  176. Making a CTF variations
  177. “Simulated function PostBeginPlay” and “Behindview”
  178. Ammo and HUD's
  179. modelling decos for UT question
  180. Function Suggest Attack/Defense Style???
  181. Gametype int, what am I doing wrong?
  182. Projectile Rotation and collision
  183. Special FX and a subtraction from health
  184. Getting function variables in States???
  185. BuF's coding forum
  186. Imagine this was part of UT
  187. "Laser Aimer" interfering/jamming "Grappling Hook"
  188. Need help!
  189. Reload key
  190. Weapon refuses to pass variables to projectile
  191. Particle/Sprite Effects
  192. Java or C?
  193. Need help!
  194. Fastes pawn tracing method?
  195. deco causing GPF's in UED2?
  196. any uk games here live in somerset
  197. Gib Spawner
  198. Please help a dumbassed mapper!!!!
  199. UCC can't find packages
  200. Weapon wont use ammo?!
  201. Desperately seeking answers
  202. plz help me :(
  203. Help On HUD
  204. Vanishing equipment
  205. Game End Functions
  206. pbs with log : help please ;(
  207. HUDMutators... Whose HUD is this?
  208. ReadToken error???
  209. Projectile question.
  210. Professional Game Studio calling Hardcore Unreal Scripters!
  211. How do i log a message?
  212. HELP!!! somewhat of a newbie question
  213. probelms with stopfire... (weapons)
  214. UT C++ help
  215. Extracting default properties???
  216. What do you people use?
  217. Vector questions
  218. expands versus extends
  219. The Big Trig Question
  220. Game types
  221. Rotator question
  222. Modifing the speech menu
  223. hud mutator
  224. need programming advice
  225. The Third Reich is in need of coders
  226. how determine practice game?
  227. Deepershade?
  228. I want to make a new weapon class that acts like a relic.
  229. Mesh visibility and client/pawn reference?
  230. need help much.. help me please!!!! *argh*
  231. Getting the Timer info from the server to the client
  232. Can anybody please explain trace() to me?
  233. Dynamically adding nav points
  234. Simulated function Tick not called on client
  235. var declaration
  236. Need more C++ help!
  237. mixed colors in PostRender
  238. rpg style mod that saves data for later use?
  239. Making My FIRST Map
  240. coder needed
  241. Regarding complex collisions...
  242. player handedness
  243. Koth Code
  244. Something Canvas?
  245. 3rd person weapon one- or twohanded
  246. final function ****(****)
  247. Weapons
  248. help out the noob
  249. Help me! [beginner]
  250. The ultimate coding site list