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  1. Flying monsters speeds
  2. Adding the first person hand and arm
  3. sound procedural or any other
  4. HUD
  5. startup in 3rd person view
  6. Final keyword and optimization
  7. Replication ARGH! Effects not showing client side.
  8. name assignment error
  9. Two-Sided Static Mesh?
  10. Limitation of spawned actors
  11. Problem with replacing actors?
  12. What the heck does X mean?
  13. Parenting Emiiters to Karma Actors?
  14. [UT2K3] getting karma physics to work ...
  15. Comparing Angles...
  16. [UT2004] where do i start...
  17. how to do line breaks in LocalMessage text?
  18. ut2k3/4 Bots and dynamically spawned pickups
  19. need help with UMOD glitch
  20. xEmitters and lifespan
  21. [UT2004]DynamicShockRifle,...sigh
  22. Modifying UT2003 main menu fonts and background
  23. script source code remover
  24. [UT99] Player physics modification
  25. [UT2K3] Infinite Adrenaline and .int Editing
  26. Collisions and Blocking Mishaps
  27. xEmitter vs. Emitter
  28. Killed someone?
  29. bots control and else.....
  30. camera mod HELP!!
  31. [UT2004] Where to start?
  32. [UT2k4] Changing max speed of Scorpion
  33. Pathnodes
  34. How to change the color of your name
  35. Coding this UnrealED imported mech
  36. [UT2004] XLowGrav
  37. ideas
  38. Testing Code in Unreal
  39. Spectating console commands (to demorec cheaters)
  40. [UT2004] Variable Replication
  41. [UT2k3] Chat Messages
  42. [Ut2k3] New weapon
  43. Help with new vehicle
  44. [UT2003] WeaponFire Reference From InventoryAttachment?
  45. Where to load info that varies per-map that is needed by clients and servers?
  46. Spectator Password
  47. [UT2004] Player Pawn Velocity being reset after Landed()
  48. [UT version 436] Total Conversion HUD.
  49. Texture Morphing or changing textures whilst running the game
  50. UScript Group Learning
  51. An optional array?
  52. Making a GUI hud?
  53. Applying Damage
  54. script driven texture panning
  55. Getting Bots to use ChargeBar-based weapons correctly
  56. JavaBot Implementation
  57. UT2003 3rd person to 1st person camera
  58. Hitscan
  59. pb with particle emitter in an emitter
  60. removing weapons from inventory
  61. [UT2004] firemode on PlayerController class
  62. [UT2004] replication error
  63. Touch/Untouch Problems!
  64. ViewTarget problem
  65. Light Levels?
  66. New function in extended calss?
  67. [UT2004] Can't find my models!?
  68. Can't find Class 'GUI2k4.UT2k4SP_Main' - when compiling
  69. Compile Error
  70. hit detection - jumping away from a wall?
  71. [UT2004] GUI Differences
  72. #exec OBJ LOAD is dying
  73. Type Casting- HEEELLLPP Meeee- should be simple
  74. [UT2004] Fire Effects ammo loss when zooming
  75. UT2004 Turret War Mod - Help Please
  76. Attaching meshes on an inverted hand
  77. 3024 Patch >= garbage
  78. Removing unwanted .u file embedded into a level
  79. [UT2004] Attach actor to player?
  80. [ut2k3] Added new Gametype
  81. Superclass HudBase not found
  82. Misc. Velocity Issues
  83. Threading in the UT Engine - how is it done?
  84. 3rd person free camera
  85. [UT2K4] .cpp files?
  86. Kactor impact sounds?
  87. xProcMesh - not used?
  88. player 'down' - changing gravity
  89. Creating a Mutator- faced an error while compiling.
  90. Shader modifying
  91. Mutator Package file:: not showing up in mutator list.
  92. Help with ucc
  93. Function Not Called, 'false' pseudoReturned
  94. Clients on your server unable to see guns from mutator?
  95. Fire Damage Problem
  96. UT2k4 trying to connect to my .ini??
  97. Ambience-Sound-Bug?
  98. Icon Coordinates Please Help
  99. Death cam idea.
  100. [UT2004] GUI background rendering.
  101. Dynamic LocalMessage
  102. huds
  103. [ut2k3] WeaponFire.bInstantStop = hidden variable?
  104. [ut2k4] AnimNotify Script
  105. Obscure error
  106. clip / ammo preservation misery
  107. [ut2k3]Problems with overwriting animations
  108. [UT99] A question
  109. Change GuideFire View
  110. What is ThingFactory?
  111. Quick Question: GUIUserKeyBinding or Interaction?
  112. Creating a new mod directory
  113. Generating a 'hollow' cone of random directions?
  114. using setTimer() without calling it explicitly?
  115. Trying to find parameter for AMMO
  116. Adding a delay function in IpDrv.BufferedTcpLink
  117. nighttoday system: for experienced coders***
  118. Changing the shockrifle Powergel?
  119. How to make a new gametype / TC
  120. ...mod coding question?
  121. Another Quick Question: Replication variables to client
  122. Typecasting Issue.
  123. Decompiling .u files from America's Army.
  124. At last , gridshock!
  125. [UT2K4] Unclock/StopWatch weirdness
  126. can't seem to replicate to server...
  127. Push in right direction
  128. dont laugh at me =( how to disable alt fire on a vehicle
  129. Quick Question: IsA or Casting?
  130. Cycling through pawns etc
  131. Help Identifying PlayerPawns/BotPawns
  132. need some source code for a vehical
  133. Different weapons, same ammo?
  134. Building my own bot pathing system
  135. how to get mutators that worked in old UT2k4 to show up in new patch?
  136. Teaching a bot to shoot wild
  137. PC.Pawn.Weapon.FireMode[0] is private
  138. GUIComponent rendering order
  139. m0d
  140. Cant find standard UT2k4 Classes outside my mutator class?
  141. [UT2K4] Creating custome GameObjective class
  142. Getting a vector based on the angle of rotation
  143. Finding an unknown object in the world
  144. Modding
  145. Is "Replication de Obfuscation" no more?
  146. How to allow PickupMessage to be set by the Level Designer in UnrealEd
  147. Changing PickupMessages at runtime
  148. Identifying which team VehicleFactorys belong to? (ut2004-ONS)
  149. Sound Swapping with exec functions problem
  150. Passing variables between my weapon class and my weaponfire class
  151. Tracing
  152. Hiding pickups in PostBeginPlay doesnt work online.
  153. Map Selection
  154. Problem Declaring Functions
  155. Moving Players
  156. Questions regarding GUIs and menus
  157. Weird errors after turning a package into a -Mod=
  158. Slight replication difficulty..
  159. [UT] Need help with clan server logo
  160. Replication is SATAN!
  161. Custom player controllers
  162. How can modfiy a projectile class to go thorw walls?
  163. Ut2004 GUI Designer - can it save?
  164. soft-body dynamics in UT2004?
  165. [Ut2k3]Finding out the material hit with a bullet...
  166. bDrawDriverInFP=True [Errr, nope!]
  167. No Timer Event?!?
  168. TFC mod has it been done?
  169. [ut2004] intro to GUI
  170. Scrollbar for Mutator configuration
  171. Does anyone know all of the bone names?
  172. Can't get InstaGib to quit getting rid of UDamageChargers
  173. Screen blur when hit
  174. Static function Constraints
  175. [UT2K4] Annoying compile warning
  176. [ut2004] compiling using new mod folder structure
  177. Making a Bot shoot at a specific point/vector.
  178. Vector to Rotator (C++)
  179. ActorReachable & FindPathToward
  180. [UT2004] Mutator Question
  181. UT2004 Documentation
  182. Bot Problems
  183. persistant config variables for a gametype without ini editing?
  184. AI bird flocks
  185. odd log entry (original unreal engine)
  186. Timer() function 5 seconds fast / minute?
  187. Error after renaming utx package
  188. noob help with spawning.
  189. Rotating a texture?
  190. Centering Windows Mouse Position
  191. Changing a pawn's skin
  192. Subclass Variables.
  193. Changing the loading screens text
  194. Quickest way to get GameInfo from an Object?
  195. Compiling
  196. Round Based GameType problem
  197. Spawing an actor of type Actor
  198. [UT2K4] Problem with Vehicle
  199. Destroying Vehicle [2K4]
  200. Mutator: Getting Damage Type
  201. [simple simple] where to put this variable?..
  202. Motion Blur
  203. Replacing one weapon with another on keypress
  204. to kill or not to kill motionblur.. i wish i could.
  205. Retesting without reopening game?
  206. Creating Karma Collision
  207. Recurring Issues
  208. 2k4 Patch 2 - somethin' weird
  209. Timer in GameObjective
  210. Gettin started in Uscript (UT99)
  211. Rotation Deobfuscation?
  212. Beginner replication question.
  213. Creating a button in mutator settings...?
  214. Perhaps this is simple...
  215. Adding a reset button to FillPlayInfo mutator?
  216. Scripting Volumes
  217. [Ut2k3]Torso rotation problems
  218. Quasi-Pause the game?
  219. Organisation of packages?
  220. [2004] Weird? WotGreal compiler not finding GUI superclasses :S
  221. summoning/spawning a ragdoll.
  222. TC setup and missing classes
  223. Setting a pawn's mesh
  224. Help Me (anim weapon first person)
  225. [UT] Teleporter Debug help?
  226. Fascinating question: how abstract can a pointer be?
  227. Rotator maths ate my hamster!
  228. JOB : Level Designer position in UK
  229. Udebugger Not stopping at breakpoint
  230. Triggered DeRez animation
  231. MoveTo / MoveTowards problem
  232. Rotating Attached Actors
  233. [XMP]Game start mutator problem
  234. Help with rules and scoring
  235. [UT]Server logo mutator to display texture and play back sound
  236. Assigning unique paths for pawns
  237. SPawn MyKActorClass with specific StaticMesh
  238. Quick replication question: server-side only actors.
  239. Sound Handling in UT2003
  240. Array indexing by weapon?
  241. HELP WITH A MUTATOR
  242. [UT2003] Remove weapon ammo
  243. Listing players through for()
  244. Script Help!!!
  245. Need a FlyingVolume for a CustomMap in Ut2004
  246. scrolling text
  247. Player startup
  248. Help with ghostboy mutator
  249. Knowlegable coder needed: What class is HUD blood splat?
  250. UCC can't find my staticmesh