- Flying monsters speeds
- Adding the first person hand and arm
- sound procedural or any other
- HUD
- startup in 3rd person view
- Final keyword and optimization
- Replication ARGH! Effects not showing client side.
- name assignment error
- Two-Sided Static Mesh?
- Limitation of spawned actors
- Problem with replacing actors?
- What the heck does X mean?
- Parenting Emiiters to Karma Actors?
- [UT2K3] getting karma physics to work ...
- Comparing Angles...
- [UT2004] where do i start...
- how to do line breaks in LocalMessage text?
- ut2k3/4 Bots and dynamically spawned pickups
- need help with UMOD glitch
- xEmitters and lifespan
- [UT2004]DynamicShockRifle,...sigh
- Modifying UT2003 main menu fonts and background
- script source code remover
- [UT99] Player physics modification
- [UT2K3] Infinite Adrenaline and .int Editing
- Collisions and Blocking Mishaps
- xEmitter vs. Emitter
- Killed someone?
- bots control and else.....
- camera mod HELP!!
- [UT2004] Where to start?
- [UT2k4] Changing max speed of Scorpion
- Pathnodes
- How to change the color of your name
- Coding this UnrealED imported mech
- [UT2004] XLowGrav
- ideas
- Testing Code in Unreal
- Spectating console commands (to demorec cheaters)
- [UT2004] Variable Replication
- [UT2k3] Chat Messages
- [Ut2k3] New weapon
- Help with new vehicle
- [UT2003] WeaponFire Reference From InventoryAttachment?
- Where to load info that varies per-map that is needed by clients and servers?
- Spectator Password
- [UT2004] Player Pawn Velocity being reset after Landed()
- [UT version 436] Total Conversion HUD.
- Texture Morphing or changing textures whilst running the game
- UScript Group Learning
- An optional array?
- Making a GUI hud?
- Applying Damage
- script driven texture panning
- Getting Bots to use ChargeBar-based weapons correctly
- JavaBot Implementation
- UT2003 3rd person to 1st person camera
- Hitscan
- pb with particle emitter in an emitter
- removing weapons from inventory
- [UT2004] firemode on PlayerController class
- [UT2004] replication error
- Touch/Untouch Problems!
- ViewTarget problem
- Light Levels?
- New function in extended calss?
- [UT2004] Can't find my models!?
- Can't find Class 'GUI2k4.UT2k4SP_Main' - when compiling
- Compile Error
- hit detection - jumping away from a wall?
- [UT2004] GUI Differences
- #exec OBJ LOAD is dying
- Type Casting- HEEELLLPP Meeee- should be simple
- [UT2004] Fire Effects ammo loss when zooming
- UT2004 Turret War Mod - Help Please
- Attaching meshes on an inverted hand
- 3024 Patch >= garbage
- Removing unwanted .u file embedded into a level
- [UT2004] Attach actor to player?
- [ut2k3] Added new Gametype
- Superclass HudBase not found
- Misc. Velocity Issues
- Threading in the UT Engine - how is it done?
- 3rd person free camera
- [UT2K4] .cpp files?
- Kactor impact sounds?
- xProcMesh - not used?
- player 'down' - changing gravity
- Creating a Mutator- faced an error while compiling.
- Shader modifying
- Mutator Package file:: not showing up in mutator list.
- Help with ucc
- Function Not Called, 'false' pseudoReturned
- Clients on your server unable to see guns from mutator?
- Fire Damage Problem
- UT2k4 trying to connect to my .ini??
- Ambience-Sound-Bug?
- Icon Coordinates Please Help
- Death cam idea.
- [UT2004] GUI background rendering.
- Dynamic LocalMessage
- huds
- [ut2k3] WeaponFire.bInstantStop = hidden variable?
- [ut2k4] AnimNotify Script
- Obscure error
- clip / ammo preservation misery
- [ut2k3]Problems with overwriting animations
- [UT99] A question
- Change GuideFire View
- What is ThingFactory?
- Quick Question: GUIUserKeyBinding or Interaction?
- Creating a new mod directory
- Generating a 'hollow' cone of random directions?
- using setTimer() without calling it explicitly?
- Trying to find parameter for AMMO
- Adding a delay function in IpDrv.BufferedTcpLink
- nighttoday system: for experienced coders***
- Changing the shockrifle Powergel?
- How to make a new gametype / TC
- ...mod coding question?
- Another Quick Question: Replication variables to client
- Typecasting Issue.
- Decompiling .u files from America's Army.
- At last , gridshock!
- [UT2K4] Unclock/StopWatch weirdness
- can't seem to replicate to server...
- Push in right direction
- dont laugh at me =( how to disable alt fire on a vehicle
- Quick Question: IsA or Casting?
- Cycling through pawns etc
- Help Identifying PlayerPawns/BotPawns
- need some source code for a vehical
- Different weapons, same ammo?
- Building my own bot pathing system
- how to get mutators that worked in old UT2k4 to show up in new patch?
- Teaching a bot to shoot wild
- PC.Pawn.Weapon.FireMode[0] is private
- GUIComponent rendering order
- m0d
- Cant find standard UT2k4 Classes outside my mutator class?
- [UT2K4] Creating custome GameObjective class
- Getting a vector based on the angle of rotation
- Finding an unknown object in the world
- Modding
- Is "Replication de Obfuscation" no more?
- How to allow PickupMessage to be set by the Level Designer in UnrealEd
- Changing PickupMessages at runtime
- Identifying which team VehicleFactorys belong to? (ut2004-ONS)
- Sound Swapping with exec functions problem
- Passing variables between my weapon class and my weaponfire class
- Tracing
- Hiding pickups in PostBeginPlay doesnt work online.
- Map Selection
- Problem Declaring Functions
- Moving Players
- Questions regarding GUIs and menus
- Weird errors after turning a package into a -Mod=
- Slight replication difficulty..
- [UT] Need help with clan server logo
- Replication is SATAN!
- Custom player controllers
- How can modfiy a projectile class to go thorw walls?
- Ut2004 GUI Designer - can it save?
- soft-body dynamics in UT2004?
- [Ut2k3]Finding out the material hit with a bullet...
- bDrawDriverInFP=True [Errr, nope!]
- No Timer Event?!?
- TFC mod has it been done?
- [ut2004] intro to GUI
- Scrollbar for Mutator configuration
- Does anyone know all of the bone names?
- Can't get InstaGib to quit getting rid of UDamageChargers
- Screen blur when hit
- Static function Constraints
- [UT2K4] Annoying compile warning
- [ut2004] compiling using new mod folder structure
- Making a Bot shoot at a specific point/vector.
- Vector to Rotator (C++)
- ActorReachable & FindPathToward
- [UT2004] Mutator Question
- UT2004 Documentation
- Bot Problems
- persistant config variables for a gametype without ini editing?
- AI bird flocks
- odd log entry (original unreal engine)
- Timer() function 5 seconds fast / minute?
- Error after renaming utx package
- noob help with spawning.
- Rotating a texture?
- Centering Windows Mouse Position
- Changing a pawn's skin
- Subclass Variables.
- Changing the loading screens text
- Quickest way to get GameInfo from an Object?
- Compiling
- Round Based GameType problem
- Spawing an actor of type Actor
- [UT2K4] Problem with Vehicle
- Destroying Vehicle [2K4]
- Mutator: Getting Damage Type
- [simple simple] where to put this variable?..
- Motion Blur
- Replacing one weapon with another on keypress
- to kill or not to kill motionblur.. i wish i could.
- Retesting without reopening game?
- Creating Karma Collision
- Recurring Issues
- 2k4 Patch 2 - somethin' weird
- Timer in GameObjective
- Gettin started in Uscript (UT99)
- Rotation Deobfuscation?
- Beginner replication question.
- Creating a button in mutator settings...?
- Perhaps this is simple...
- Adding a reset button to FillPlayInfo mutator?
- Scripting Volumes
- [Ut2k3]Torso rotation problems
- Quasi-Pause the game?
- Organisation of packages?
- [2004] Weird? WotGreal compiler not finding GUI superclasses :S
- summoning/spawning a ragdoll.
- TC setup and missing classes
- Setting a pawn's mesh
- Help Me (anim weapon first person)
- [UT] Teleporter Debug help?
- Fascinating question: how abstract can a pointer be?
- Rotator maths ate my hamster!
- JOB : Level Designer position in UK
- Udebugger Not stopping at breakpoint
- Triggered DeRez animation
- MoveTo / MoveTowards problem
- Rotating Attached Actors
- [XMP]Game start mutator problem
- Help with rules and scoring
- [UT]Server logo mutator to display texture and play back sound
- Assigning unique paths for pawns
- SPawn MyKActorClass with specific StaticMesh
- Quick replication question: server-side only actors.
- Sound Handling in UT2003
- Array indexing by weapon?
- HELP WITH A MUTATOR
- [UT2003] Remove weapon ammo
- Listing players through for()
- Script Help!!!
- Need a FlyingVolume for a CustomMap in Ut2004
- scrolling text
- Player startup
- Help with ghostboy mutator
- Knowlegable coder needed: What class is HUD blood splat?
- UCC can't find my staticmesh