- Mouse Display
- Different surfaces different explosions...
- Vehicle collision for non-vehicles?
- Scripted Texture alternatives
- [UT2004]Opening a menu from within a game on top of the main menu.
- LAN issues with pawn->PlayerController referencing
- avril not working if not in ons package??
- [UT2k4] Array Sizes in Configs
- how to preload models?
- UT2004 [hidden?!? weapon damage values]
- [UT2K4] mutator configuration
- DefaultPlayerClassName? and class-based teamplay
- Referencing Player Kills and Deaths
- [UT2K4]User defined GUI Styles not displaying ?
- Two questions on making things easier
- [UT2004] Release: LibHTTP version 2
- [UT2k4] Detect Team Change
- Akimbo Miniguns- Getting bullet tracers to spawn correctly
- [UT2k4] WEIRD Dynamic Array Question
- Making mutator-cofigurable integer variables
- [ut2k4] DefaultMapList
- why wont my pawn reference its controller properly?
- [ut2k3] pawn "bend over" and "look up"
- [UT] Serverside training mutator
- [UT2k4] AimDot / Forced Walk or crouch while firing
- release - super mega bull****
- showing windows
- [ut2004] Bouncing Projectiles (First Mutator)
- [ut2k4] Issues with LoginMenu adding a TabPanel
- SVehicles... wtf?
- Question about setting teams up with the player versus all bots
- [UT2K4] Replacing Adrenaline Mesh..Not drawing?
- [UT2K3]EndGame Function
- (UT99) Replacing Entry Level on the fly
- Writing a custom exporter for the PSK format?
- [UT1] Loading Game problem
- [UT] the unreal 1 green menu
- Game destroys Controller?
- Spawning emitters from network game- they appear only on server, why?
- [UT2004] making an ASVehicle kill upon explosion
- [UT2004] Stopping Assault Rifle from firing a nade.
- [UT2004] Problem changing weapons in weaponracks
- Okay, justa very simple, n00b modder question...
- me vs. the bots
- [UT1] Creating a window infront of the game
- getting players' location
- HELP! I messed up 2k4.
- Replacing Impact Effects
- [ut2004] getting a simple mutator to work
- [UT2004] Nasty Combo/Weapon situation
- [UT2K3] Invisible Actors???
- [UT2K4]Accessing variables from other classes
- Damage attenuation over distance with an instant hit weapon?
- [release] - ut2004 linkgun grapple
- Server Issues with Community Menu?
- [ut2004] what to include
- tutorials?
- [UT1] control (re)spawn
- More problems.. how to adjust size of an emitter from code?
- Altering defaultproperties of ut2004 weapons
- Function problem...
- [UT2004] Simulating a botmatch?
- WOTgreal 3.005 released (with UT2004 support)
- SpaceFighter
- I need guidance/help from experienced coders
- LoadDecoText()
- [2K3]PlayerController.Player == None?
- destroyed scriptedPawn (UT99)
- [UT2K4] Static Array Replication in TeamInfo Issue
- Need help with implementing custom animations
- Design Doc for Review (Suggestions?)
- Help with this code, lags fire online.
- [ut2004] basic rocketlauncher mutator
- Vehicle Weapon Replacement
- .ut2mod in 2k4
- [ut2004] mutator: null reference on clientside
- Custom SVehicle has a mind of its own.
- me vs. bots mutator woes
- UT2004 assault problems and questions
- UT Zark Rifle
- Textures won't rorate anymore
- Where to find info/documentation about changes in 2k4
- [2004] PRI replication for dummies
- Preventing Weapon Switching
- Client-side Collision
- Finding the closest rotation distance.
- UT2k4: How to intercept key bindings for my fighters?
- changing gravity - is it possible?
- UT2004Mods mailing list
- (UT2004) Key Binding Query
- Momentum Mutator
- whats wrong with *ALL* my object refs and how to fix it?
- Implementing round-based play in DM-like gametype
- [UT2004] Sound issue when objects Blow Up?
- Swapping a static mesh, player side?
- Spawning a Volume, Or better way to make gas nades?
- Collision Confusion
- Can't get small HUD change to work
- [ut2k4] sound problems
- lost in code migration
- forcing a player's mesh
- Custom Ut2k3/ut2k4 exe and loading screen
- Vehicle Replacement Mutator
- starting shortcut?
- [UT1] Access to Inventory
- Alternative to the Speechmenu?
- [UT2004]Creating a kills to death mutator
- [UT2004] Linking to Visual Studio 2003 .Net
- how to stop weapons showing up in the database and mutators showing in the mut list?
- Reference in custom pawn to variable in custom controller
- [Ut2k4]How to change the mainmenu?
- [UT99] Custom logo on startup
- capturing tga or jpg frames for movie seq?
- [ut2004] game won't start
- Postal2: no xPawn. How can I create one?
- [2004] extending PRI/GRI
- change character posture
- Timer() problem...
- [UT2k4] - Starting my own GameType via Custom Menu
- [UT2004]Super Berserk Combo
- New Commands?
- UT2K4 fatboy using drawscale
- Menu Colors in UT2k3
- [UT2004] A Bit of Confusion
- Cant spawn an xEmitter?
- starting ut2003.exe with a server URL?
- ? Low-Level 'Accessed None's
- How to make a spawned turrets kills count as yours?
- how do players in unreal 'use' items?
- .Int file not used in ../MyMod/System directory
- [ut2k3/2k4] Really need help with a replication issue
- need vehicle help
- embedding a weapons mutator
- [ut2k4] problems with the minigun altfire explosion effect
- Any1 know how to display Remaining Time on a custom HUD?
- Fun with Onslaught Nodes and Volumes
- How to fix custom ammo icon flashing wrong?
- SetBoneRotation changed in UT2004?
- Multiplayer co-op
- [UT2k4] Impossible Accessed Nones (??)
- Actor Replication Woes
- Custom Weapon fails to appear...
- Problem creating new Emitter in UnrealEd. Crash.
- [UT2004] Source Code?
- [UT] Using parts from multiple textures
- [UT2004] Mutator Modifying Adrenaline
- skin change code problem
- Colliding ragdolls
- [UT2k3]Class interaction harms my nOOb brain!!
- Damaging all players
- Setting fire rate of current weapon
- Momentum Questions
- [UT2K4] Mutator for defining new admins comands. Done!
- 2004 - HUD Mutator Interaction and Showing the Scoreboard
- Weapon fire speed
- [ut2k3] setting single player tick rate
- [UT2K4] Adding a new gametype to the list
- Keybinding for a sprint function
- [UT2004] Using the Assault's charge bar...
- calculate a vector pointing at some angle from the player's view?
- Grenade / Replication help!
- [UT2K3] PlayerFlying and Landed
- Blood splatters
- [UT] Script Problems
- what function is called when a player hits a wall?
- forcing the player pawn to face it's velocity?
- why is my xPawn subclass failing in UT2K4?
- [UT2004] Implementing weapon overheating
- urgent help required to unarm bots
- UT2003 MidGameMenu / InGameMenu
- Spawn Protection mutator
- Rate of fire change while moving?
- Avril turret lock?
- how to compile with the -MOD= switch in UDE (WOTgreal)?
- retriggerable triggers?
- UT2k4 Aircraft Modding
- Bot following custum pathnodes?
- First attempt at making Muts for UT2k4
- [ut2k4] unrealscript improvements/changes?
- Weapon Problems
- scriptedcontrollers initially frozen
- UT2003 Custom Bots
- [UT2004] GUI Configurator for Mutators
- how does rotating a vector by a rotator work?
- Getting player's animations in 1st person?
- Need to get rid of respawn swirl
- [UT2004] Odd things happening with Flak Cannon
- Function won't replicate to clients
- UT2004 Setting a bots target
- Falling out of the level
- [yet another] quick replication question
- Spawning object in random positions on maps
- Hidding pickups and pickupbases. Not working online. Code provided
- Placeable bots?
- Running Mod - Invalid CD-Key
- [ut2k3] Fade subaction (matinee) has disappeared in my mod
- [UT99] Translator Message...
- unreal 2 monsters in unreal tournament 2003
- My own Ammo problem
- UT2004 - Custom fonts in GUI
- Spawning my new pawn
- Setting up UDE
- I have a strange and weird a Question.
- Tag problem with new class, always setting to 'none'
- UT2004 - DrawActor makes view black
- Best way of checking if a player is moving?
- UT Translocator Keybind
- need help analyzing AI function new in UT2004
- giving a custom weapon to a custom bot?[ut2k4]
- replication problem with this code?
- #exec and weapon model importing
- Newbie asks how to use game variables
- Replication Trouble with my weapon
- Greetings, and Static Mesh Issues
- (ut2k3)Problems with tracing pickups...
- MoveTo Question
- [UT2004] how bright is the place I am?
- Finding an actor's direction relative to another's location and rotation
- Dynamic textures in UT2004?
- stop weapon fire script = truce zone
- Forcing a single Gametype in Ut2003
- ScriptedSequences and the Voice Icon.
- [UT2K4] Where to start?
- Adding a red tint to the view
- Altering a bot's "Default Stats" in its UPL file...
- Requirements for Velocity parameters to take effect...
- Dynamic Static Mesh Alteration
- how to read a config var name with spaces in it?
- UCC haulting on file
- [ut2k3]keep your weapons after you die?
- vengeance relic mutator starters
- UnCodeX version 2 released
- [ut2k3]AI problems...
- Notifying a mutator when anyone is killed..
- [ut2k4] Modifying a controller's FovAngle
- how to Esc to a custom mod menu?
- [UT99] Headshot Head
- [UT2k4] How to use dumpint and exportcache with the new modsupport?
- Getting Gametype to show up using Mod Interface
- foreach blaaah
- Stop bot respawn when client dropped
- What is compiling doing?
- replicating xEmitter movement
- Framerate and sound
- Confusion about the Object Pool
- Fun Question About Velocity/PanRate Matching
- Need advice , regarding xEmitters and xProcMesh
- Ut2k4 has a crazy class hierarchy
- What happen to TraceTexture function?
- Bouncing pawns