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- [UT2k3] ImportText Failed
- different texture-packages on client/server
- Non-serious replication questions
- #exec MESH ATTACHNAME ? Can't make it work.
- Server Crash
- 1st person cam
- (Deus Ex) Flattening Meshes
- Playing character animations from a ukx file
- Spawning Emitters on network game
- Making pawn walk freely in circle but can't get out
- Bot Seeing Inventory Items
- [ut2k3] game initiated dedicated server shutdown
- Custom Super Weapons in LMS?
- GUI Design Mode
- UE2RT - Create MyWeapon class - but don't work - HELP
- UT2K3 And Database Interaction
- UT2k3 - Triger Touch function + Pawn Speed
- [UT2k3] Subclasses and Skins
- Type Mismatch
- Actors rotated by bRotateToDesired
- [UT2k3] - GUI Timer, Focus and all that horrible things
- ScriptedTexture autorefresh
- XMP-Modding - Some infos???
- Replace all weps with mywep and replaces all ammo with myammo
- Trapping Server Exits
- Making a trace go through walls
- [ut2k3] accessing a constant in another class
- Terrain Collision
- Check if nearby enemy pawns R red/blue in CTF & check Y pos of that pawn
- UDP Data from External Source
- A quick little request.
- Offsetting and Scaling Pawn Meshes?
- Weapon weight..
- Crouched speed same as Walking speed, even if there value a not the same
- unrealED 3.0 viewport problem
- Bot Navigation
- bone list
- keys?:)
- Scripted Controllers and Spawning
- Possessing Pawns
- carcass life duration and changing user
- How to avoid other anims to override custom anims?
- [UT2K3] How to get a map onto the internet that can be downloaded
- [Mod] Mod in progress, looking for an extra hand...
- Perhaps this is simple
- UT Ladder
- Relic Help
- auto-Console commands
- HUD canvas
- Attaching a trail to a skeletal char bone in UT
- How to set up Visual C++ 6.0 for UnrealScript.
- Ok, i really cant see the here...
- Freezing Script doesnt work, but it does make sense...
- Scripted Texture buffering technique.
- xPawn activating a trigger....why not?
- 2 in 1
- [UT2K3]Trouble making new xPlayer class
- Need help.
- how to get someone's head down?:)
- Movement replication
- Unreal map specificitations
- [UT2k3] mortar calculations
- [UT] Logging all events...
- Redeemer's Controller's PlayerReplicationInfo?!
- Creating new enemies with existing AI..
- [UT] Activateable trigger
- Ragdoll not collide to other actors
- Using states in Objects, not Actors
- UT Agent X Source code
- Squad Maintainance
- Help Spawning Death Effects
- [UT2k3] inverse of tangent
- [UT, DeusEx and above] Reflection in UnrealScript
- Bot Navigation
- KAddImpulse not working in network
- Checking if actor is a bot
- Triggering sceneactors several times...
- Damage Calculation: where is it done?
- Custom AttachToBone bones.
- Converting StaticMeshActor to Brush
- Setting val. before PostBeginPlay
- UT Reseting code
- [UT2k3] Transfering packages from server->client
- [UT2k3] Custom PRIs in UT2003
- [ut2k3] disabled button's state is changed on button click
- Two questions answered by DrSin.
- [UT2k3] Decorator Anomalie
- Camera Radius / Max Distance View
- How do you code to shoot down 2003 redeemer?
- [ut2k3] SpinnyWeap (as SpinnyDude) gets drawn twice
- [Runtime] At exit
- [ut2k3] UnrealScript callstack
- [ut2k3] static array replication
- Consistant HitLocation
- Making an Object fall without PHYS_Falling
- Weapon model not showing
- What happened to VisibilityRadius?
- [UT] Darken the level, online as well
- UScript Possibilities Question
- Next/PrevWeapon Confusion
- actorReachable
- The "Set" command
- Modifying a player with game type
- Exec Functions and New Controls..
- [UT2k3] Class-based mod, replication woes
- Save Object to file
- Fire Precision Problem
- DynamicLoadObject() fails
- UT2K3 new style
- Spawning my own controlled bot
- Compiling error
- Any free tools like...
- Ut2003 StrangeLove
- Draw3DLine()
- Movers going wild in a network game
- INI, localized config... HOW??!!
- Species on the fly
- Displaying Damage dealt onscreen?
- Accessing Player's Screen Resolution from PlayerController
- UT & processor
- [UT] Clock
- Restarting a level
- weapon replacement issue: minor bug
- Accessing the parent class's parent
- small console problem
- Big Problem
- Cracking the UT2004 .u files?
- Texture UVs from trace?
- Flyby (interpolation) algorithm?
- A better BR bot
- Save DataObject Compile Error
- Overlay Canvas with custom OpenGL
- Central Gravity?
- Silly questin.
- Spawning actor so only one player can see
- Actor won't update it's location
- [UT] Cars - How To?
- Is it possible to remove just the Invisible combo. Help!
- Creating a player/bot
- How'd they do that?
- [UT] Foot Steps?
- Byte to Float
- Coding Shield for Vehicles(XMP)
- Calling DrawHud
- the normal method of building construction
- Interaction + Replication Question
- Memory error when using Data Objects
- Seems odd to me
- Custom DeathMessage
- file handling?
- XMP HUD Editing
- Replication + Inheritence
- UnknownFunction
- Private/Protected Access vs Speed
- Pawn: checking if human-controlled
- Mid Game Menu Problem
- [UT2k3] Lazy timers
- Moveable Opening GUI
- BulldogTires
- Problem with alpha textures on custom weapons
- Ut + Gpl?
- [UT] CHIMERIC's tutorials down
- Making Players Wait Until Everyone is Ready
- [UT2K3] Location vectory components
- [ut2k3] console command "toggleime"?
- Trace Extents
- [ut2k3] interactive screen widgets/controls
- Turning strings into classes
- [UT2k3] A few different problems
- Bot Attributes -- All bots created equal?
- [UT2K3] Parsing a string to Pawn(?)
- Anyone know how i could make a custom redeemer skin for online play
- [UT2K3] Crosshair parameters
- Help with my Unreal 2k3 college assignment
- [UT2k3]Trouble with replicating complex movement
- [UT2k3]Transparent meshes
- Controller/Pawn/PRI dependences
- dynamic lights online ?
- T3D Format Specification
- MoonRaker Laser
- How do implement a maplist for my gametype?
- Dynamic Arrays and the editor
- [UT]-how to replicate changes to PlayerPawn properties
- [UT] UT won't load any modifications...
- [UT2k3] PlayerMove() not occuring in netgame
- Guess that's more a mathematical problem,but...
- [UT2003] Killing Pawn after UnPossess()
- Picture in Picture possible??
- [ut2k3] mouse movement extents???
- Duplicate Projectiles
- [UT] names of objects...
- Problem: mutator booster
- Problems getting to 3d Buzz
- uscript reference hardcopy??
- Triggering a combo with a mutate command.
- setting RemoteRole for instances
- Lightning (from sniper rifle) emmiter's location changes
- [UT2K3] ConsoleCommand("DISCONNECT")
- [UT2k3] UnrealED and UT2k3 game different renderdevice how?
- [UT2003] WeaponPickup issues
- StaticMesh rendering order
- [UT] Gradual Mover with more keys
- Colliding with non-blocking staticmesh and making stuff happen when touched.
- [UT2k3/4] Function Replication
- multiple map on one server?
- reading states from other actors
- New Codign channel to help coders....
- Import a weapon model.
- [UT99]Triggered spawn a Hud Mutator
- Custom mover type (Railway transit)?
- using two firemodes at once
- SwitchTeam accessed Nones
- [UT2k4] Config Vars/Replication
- [UT99] Dialogue Trigger
- [UT2k4]Mutator Group Name
- [UT2k4] Just some notes I noticed last night
- Will this fix the server expliot without needing new game modes?
- Udp Server and C++ client
- UTX File Modification
- reference playerController from Interaction?
- [ut2kx] error info to line numbers???
- [UT2k4] DefaultWeapon
- dynamic link library prob
- [ut2k4]New Gametypes
- UT2004 UnrealScript sources
- [UT2k4] Odd Pawn/Controller Subclass behavior
- [ut2k4] Spawning SpaceFighter vehicle motionless?
- [ut2k4] Physics Problem
- replication, interactions and confusion
- [UT2k3] Problem with files
- Logging different controllers
- [UT2k4] NetPriority, Selfish?
- [UT2k4] Server Actor vs. Mutator
- UT2MOD support in UT2004?
- Player Login/Passwerd in UT2k3/4
- [UT99] Override Exec Getweapon() in PlayerPawn
- Some questions about lights and shadows
- Invasion Probs...
- What can/can't be done with new UT2004 mod stucture?
- Skaarj Brain with ut Bots body
- [UT2k4] Performance Question/BroadcastHandler
- iterator giving none
- wtf mutator replacement issue
- Where is the WeaponFire-class in UT2k4?
- the magical word "trace"
- replace xPickupBase [n00b]
- changing ons loadscreen
- Determining Vehicle Driver Controller
- Tracing to find the normal of a wall
- [UT2K4] Zooming and lowering walkspeed when firing.
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