PDA

View Full Version : Coding


Pages : 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 19 20

  1. [UT2k3] ImportText Failed
  2. different texture-packages on client/server
  3. Non-serious replication questions
  4. #exec MESH ATTACHNAME ? Can't make it work.
  5. Server Crash
  6. 1st person cam
  7. (Deus Ex) Flattening Meshes
  8. Playing character animations from a ukx file
  9. Spawning Emitters on network game
  10. Making pawn walk freely in circle but can't get out
  11. Bot Seeing Inventory Items
  12. [ut2k3] game initiated dedicated server shutdown
  13. Custom Super Weapons in LMS?
  14. GUI Design Mode
  15. UE2RT - Create MyWeapon class - but don't work - HELP
  16. UT2K3 And Database Interaction
  17. UT2k3 - Triger Touch function + Pawn Speed
  18. [UT2k3] Subclasses and Skins
  19. Type Mismatch
  20. Actors rotated by bRotateToDesired
  21. [UT2k3] - GUI Timer, Focus and all that horrible things
  22. ScriptedTexture autorefresh
  23. XMP-Modding - Some infos???
  24. Replace all weps with mywep and replaces all ammo with myammo
  25. Trapping Server Exits
  26. Making a trace go through walls
  27. [ut2k3] accessing a constant in another class
  28. Terrain Collision
  29. Check if nearby enemy pawns R red/blue in CTF & check Y pos of that pawn
  30. UDP Data from External Source
  31. A quick little request.
  32. Offsetting and Scaling Pawn Meshes?
  33. Weapon weight..
  34. Crouched speed same as Walking speed, even if there value a not the same
  35. unrealED 3.0 viewport problem
  36. Bot Navigation
  37. bone list
  38. keys?:)
  39. Scripted Controllers and Spawning
  40. Possessing Pawns
  41. carcass life duration and changing user
  42. How to avoid other anims to override custom anims?
  43. [UT2K3] How to get a map onto the internet that can be downloaded
  44. [Mod] Mod in progress, looking for an extra hand...
  45. Perhaps this is simple
  46. UT Ladder
  47. Relic Help
  48. auto-Console commands
  49. HUD canvas
  50. Attaching a trail to a skeletal char bone in UT
  51. How to set up Visual C++ 6.0 for UnrealScript.
  52. Ok, i really cant see the here...
  53. Freezing Script doesnt work, but it does make sense...
  54. Scripted Texture buffering technique.
  55. xPawn activating a trigger....why not?
  56. 2 in 1
  57. [UT2K3]Trouble making new xPlayer class
  58. Need help.
  59. how to get someone's head down?:)
  60. Movement replication
  61. Unreal map specificitations
  62. [UT2k3] mortar calculations
  63. [UT] Logging all events...
  64. Redeemer's Controller's PlayerReplicationInfo?!
  65. Creating new enemies with existing AI..
  66. [UT] Activateable trigger
  67. Ragdoll not collide to other actors
  68. Using states in Objects, not Actors
  69. UT Agent X Source code
  70. Squad Maintainance
  71. Help Spawning Death Effects
  72. [UT2k3] inverse of tangent
  73. [UT, DeusEx and above] Reflection in UnrealScript
  74. Bot Navigation
  75. KAddImpulse not working in network
  76. Checking if actor is a bot
  77. Triggering sceneactors several times...
  78. Damage Calculation: where is it done?
  79. Custom AttachToBone bones.
  80. Converting StaticMeshActor to Brush
  81. Setting val. before PostBeginPlay
  82. UT Reseting code
  83. [UT2k3] Transfering packages from server->client
  84. [UT2k3] Custom PRIs in UT2003
  85. [ut2k3] disabled button's state is changed on button click
  86. Two questions answered by DrSin.
  87. [UT2k3] Decorator Anomalie
  88. Camera Radius / Max Distance View
  89. How do you code to shoot down 2003 redeemer?
  90. [ut2k3] SpinnyWeap (as SpinnyDude) gets drawn twice
  91. [Runtime] At exit
  92. [ut2k3] UnrealScript callstack
  93. [ut2k3] static array replication
  94. Consistant HitLocation
  95. Making an Object fall without PHYS_Falling
  96. Weapon model not showing
  97. What happened to VisibilityRadius?
  98. [UT] Darken the level, online as well
  99. UScript Possibilities Question
  100. Next/PrevWeapon Confusion
  101. actorReachable
  102. The "Set" command
  103. Modifying a player with game type
  104. Exec Functions and New Controls..
  105. [UT2k3] Class-based mod, replication woes
  106. Save Object to file
  107. Fire Precision Problem
  108. DynamicLoadObject() fails
  109. UT2K3 new style
  110. Spawning my own controlled bot
  111. Compiling error
  112. Any free tools like...
  113. Ut2003 StrangeLove
  114. Draw3DLine()
  115. Movers going wild in a network game
  116. INI, localized config... HOW??!!
  117. Species on the fly
  118. Displaying Damage dealt onscreen?
  119. Accessing Player's Screen Resolution from PlayerController
  120. UT & processor
  121. [UT] Clock
  122. Restarting a level
  123. weapon replacement issue: minor bug
  124. Accessing the parent class's parent
  125. small console problem
  126. Big Problem
  127. Cracking the UT2004 .u files?
  128. Texture UVs from trace?
  129. Flyby (interpolation) algorithm?
  130. A better BR bot
  131. Save DataObject Compile Error
  132. Overlay Canvas with custom OpenGL
  133. Central Gravity?
  134. Silly questin.
  135. Spawning actor so only one player can see
  136. Actor won't update it's location
  137. [UT] Cars - How To?
  138. Is it possible to remove just the Invisible combo. Help!
  139. Creating a player/bot
  140. How'd they do that?
  141. [UT] Foot Steps?
  142. Byte to Float
  143. Coding Shield for Vehicles(XMP)
  144. Calling DrawHud
  145. the normal method of building construction
  146. Interaction + Replication Question
  147. Memory error when using Data Objects
  148. Seems odd to me
  149. Custom DeathMessage
  150. file handling?
  151. XMP HUD Editing
  152. Replication + Inheritence
  153. UnknownFunction
  154. Private/Protected Access vs Speed
  155. Pawn: checking if human-controlled
  156. Mid Game Menu Problem
  157. [UT2k3] Lazy timers
  158. Moveable Opening GUI
  159. BulldogTires
  160. Problem with alpha textures on custom weapons
  161. Ut + Gpl?
  162. [UT] CHIMERIC's tutorials down
  163. Making Players Wait Until Everyone is Ready
  164. [UT2K3] Location vectory components
  165. [ut2k3] console command "toggleime"?
  166. Trace Extents
  167. [ut2k3] interactive screen widgets/controls
  168. Turning strings into classes
  169. [UT2k3] A few different problems
  170. Bot Attributes -- All bots created equal?
  171. [UT2K3] Parsing a string to Pawn(?)
  172. Anyone know how i could make a custom redeemer skin for online play
  173. [UT2K3] Crosshair parameters
  174. Help with my Unreal 2k3 college assignment
  175. [UT2k3]Trouble with replicating complex movement
  176. [UT2k3]Transparent meshes
  177. Controller/Pawn/PRI dependences
  178. dynamic lights online ?
  179. T3D Format Specification
  180. MoonRaker Laser
  181. How do implement a maplist for my gametype?
  182. Dynamic Arrays and the editor
  183. [UT]-how to replicate changes to PlayerPawn properties
  184. [UT] UT won't load any modifications...
  185. [UT2k3] PlayerMove() not occuring in netgame
  186. Guess that's more a mathematical problem,but...
  187. [UT2003] Killing Pawn after UnPossess()
  188. Picture in Picture possible??
  189. [ut2k3] mouse movement extents???
  190. Duplicate Projectiles
  191. [UT] names of objects...
  192. Problem: mutator booster
  193. Problems getting to 3d Buzz
  194. uscript reference hardcopy??
  195. Triggering a combo with a mutate command.
  196. setting RemoteRole for instances
  197. Lightning (from sniper rifle) emmiter's location changes
  198. [UT2K3] ConsoleCommand("DISCONNECT")
  199. [UT2k3] UnrealED and UT2k3 game different renderdevice how?
  200. [UT2003] WeaponPickup issues
  201. StaticMesh rendering order
  202. [UT] Gradual Mover with more keys
  203. Colliding with non-blocking staticmesh and making stuff happen when touched.
  204. [UT2k3/4] Function Replication
  205. multiple map on one server?
  206. reading states from other actors
  207. New Codign channel to help coders....
  208. Import a weapon model.
  209. [UT99]Triggered spawn a Hud Mutator
  210. Custom mover type (Railway transit)?
  211. using two firemodes at once
  212. SwitchTeam accessed Nones
  213. [UT2k4] Config Vars/Replication
  214. [UT99] Dialogue Trigger
  215. [UT2k4]Mutator Group Name
  216. [UT2k4] Just some notes I noticed last night
  217. Will this fix the server expliot without needing new game modes?
  218. Udp Server and C++ client
  219. UTX File Modification
  220. reference playerController from Interaction?
  221. [ut2kx] error info to line numbers???
  222. [UT2k4] DefaultWeapon
  223. dynamic link library prob
  224. [ut2k4]New Gametypes
  225. UT2004 UnrealScript sources
  226. [UT2k4] Odd Pawn/Controller Subclass behavior
  227. [ut2k4] Spawning SpaceFighter vehicle motionless?
  228. [ut2k4] Physics Problem
  229. replication, interactions and confusion
  230. [UT2k3] Problem with files
  231. Logging different controllers
  232. [UT2k4] NetPriority, Selfish?
  233. [UT2k4] Server Actor vs. Mutator
  234. UT2MOD support in UT2004?
  235. Player Login/Passwerd in UT2k3/4
  236. [UT99] Override Exec Getweapon() in PlayerPawn
  237. Some questions about lights and shadows
  238. Invasion Probs...
  239. What can/can't be done with new UT2004 mod stucture?
  240. Skaarj Brain with ut Bots body
  241. [UT2k4] Performance Question/BroadcastHandler
  242. iterator giving none
  243. wtf mutator replacement issue
  244. Where is the WeaponFire-class in UT2k4?
  245. the magical word "trace"
  246. replace xPickupBase [n00b]
  247. changing ons loadscreen
  248. Determining Vehicle Driver Controller
  249. Tracing to find the normal of a wall
  250. [UT2K4] Zooming and lowering walkspeed when firing.