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- How do you assign a "dead skeleton" to a custom species/model?
- Guess what! I don't know what I'm doing!
- Question regarding moving a keybind from Unreal to UT
- Weapon Mutator Problems
- Static mesh weapon pickup
- Simple HUD problem
- Input
- Spawning questions
- Unlimited Jumps
- NPR mod possible?
- Brief guidline for posting questions...
- How to ask questions the smart way.
- Noob question. (delayed explosion effect)
- How to get rid of "Accessed None"
- Class choise
- [UT2003] problem with WeaponFire.ModeDoFire during bot melee combat
- Vectors in defaultproperties
- karma problem with my staic meshes
- Ammo Bonus For HeadShots
- Stopping charge up of a weapon online
- How do you add custom bot logic to UT2k3?
- Making screen glow (UT)
- Color change for link gun?!
- Mutator probs...
- How to properly use GUI
- NetPlay & Replication
- Walking Animations
- [UT] How to acces to the Aliases through UScript?
- setting new default collision specs
- [UT] Replacing textures in game?
- timer woes
- Different names for the same bone, can u explain?
- ZipUnreal - a packing tool with some features
- 2 questions: client sound and beam effects (UT)
- Subclassing PlayerPawn (UT)
- [ut] what does vsize do?
- Combo confused!
- List of Pawns on the Client
- Weapons with Fast Moving Projectiles (part 2?)
- Replication 'Spawn()' (UT2003)
- About GUIFonts
- physicsvolumes not affecting certain classes
- saving changes to scripts
- UT2003: Making only a certain part of the animation loop
- Control
- Making new combos...
- Wierd function return problems on custom class
- [Unreal1] Is this impossible to solve?
- Volume intersection
- How to put on a web page number of players playing on a server ?
- BehindView
- creating custom objects crashes UT2003
- [Question] Differences in Coding
- Jackie Chan Style Wall Dodge
- Camera Control: Rotators & Translations
- [UT2003] attachment problems
- replication of custom classes
- UT2003 Flamethrowers
- Saving data to the server
- Replication "flow"
- Function ScoreKill? [UT2k3]
- need abit of help finding a program
- How to fix the base of vectors
- Smart, Sensing vector? rotator??
- How to install UT2003 mod? Mutator?
- Hand weapons
- Problem with DrawPortal
- Odd problem with SetLocation
- custom pawns to alter movment traits
- tick with object
- [UT] Any native coders around here?
- HUD and GameObjective Replication
- Need info on .EXE
- GUIs: Making menus transparent
- Using custom Entry.UT2
- Reloading Netcode Hell
- Material Modifiers in UScript? (for HUD)
- class referencing from inside *.ukx?
- [UT2003] touching particles
- Dynamically creating a KBSJoint chain
- [UT2003] Instigator change causes crash
- replication with external data
- spawning bots from custom pawns
- Inventory not replicating?
- Building UT classic on linux
- Collision Height? [UT2k3]
- Scaling Spawn according to ColHeight and DrawScale
- Buy menu
- Importing a Weapon Model - UT2003
- [UT]non-Casesensitive comparisons
- [ut2003] command line params reference for ut2003.exe?
- (UT2003) Muzzle flash problems
- Getting a bot to shoot at a turret
- air "friction"
- Where's the API?
- Respawning players in UT2003 leaves behind copies? Help!
- (UT2003) online armor problems!
- Cell Shading Questions for UT
- Unrealscript IRC live help
- [UT] Replacing GUI for mod
- [2k3] ProjSpawnOffset bug ?
- Client Localized Message before Match Start
- Replacing all weapons with my new weapon.
- Disable Landing damage
- Vector maths
- [UT] Setting a random texture on directional decal?
- Is an Actor to my right or left?
- about fog
- Getting the current time in UT2003.
- Keybinding doesn't work :-(
- function not getting replicated
- classes and spawning
- [UT] Saving to file
- [ut2k3]Saving maps in-game
- Simulated functions not very simulated
- Importing .DDS
- Weapon Coding, bullet on ground
- Weapon Layout
- (2k3) Closing In-game GUI exits game altogether
- Mod Authors: Please provide INI settings and command-line params in your ReadMe
- [UT]Adding maps to the single player tournament.
- [UT] crosshair colour
- Write to and create a File?
- Destroying a Weapon & Ammo
- Pawn Team
- Health Mutator
- How to tell when it's a new game/session.
- Mod Menu
- Custom fonts in UT2003
- Material.uc
- Mutator not always aware of PlayerReplicationInfo?
- SemiAuto Fire
- Detecting Mouse Movement?
- Removing Pre-Game Spectating
- Player Restart Problems
- Reloading tutorial
- Testing spawn locations for actors
- Announcement: Gradients & UnrealScript Utility
- [OT] Criterion's acquisition of MathEngine IP?
- moving playerstart
- Changing Icons On thew fly Unreal1/UT
- [UT] Custom ScoreBoard class to access external classes
- [UT2k3] Net Play problem
- controling the direction of player shadows
- Code error
- [ut2k3] overloading operator []
- [ut2k3] conditional compilation???
- Native CODING help
- [UT2K3] Spawning projectiles away from wall after a hit
- [UT2k3] Restocking Ammo Timer ! for bots??
- Emitters arenīt replicated?
- bot desireablilty
- [UT2K3]small weapons option problem with custom weapons
- GameType and Bots??
- Variable Maddness
- UT2003 HUD Menu Tutorials..
- Getting a Custome GameType to show up on-line?
- [UT2003] Silly (stupid?) Bots!
- setTimer(1.0, false) not working?
- singleplayer ai, monsters, etc?
- Minigun Weapon Code - help me understand this plz
- [ut2003] Uncrouching problems with scaled up pawns
- One for GUI Intellegent ppl
- Coding Principals #1: When you have no idea how to start.
- [UT2003] Changing an inventory number
- [UT2003] Incorporating a script into a map?
- [ut2003] How do I scale ragdolls?
- Flashlight replicatoin problem?
- UT99 style RL for UT2003
- Using KVehicle to create a multiplayer-friendly Karma decoration?
- ScriptLog: Found something at x, y, z
- Making an area darker [k3]
- Trying to get Ip address for a player
- PlayerMovement Current direction?
- Contest blues...
- [UT2003] Replication?? or the lack thereof....
- [UT2K3] Accessed nones when firing weapon (no projectiles)
- [ut2003] multiple IST_Press events
- [ut2003]Player scaling not working over multiplayer...
- [UT2003] MuzzleFlash error
- [UT].. Regarding UTV once again
- [UT2K3] Putting "lockon" crosshair on locked target
- Typecasting problem?
- [UT2003] Cloning the per-frame pose of a skeletal mesh?
- [UT]Failed to find object 'Class Any.UnrealiPlayer'
- [UT2003] Array Problems (General Protection Fault)
- [UT1999]special effect added to a player model?
- [UT] Compiling with UMake1.1 messes up UEd
- Need help if animation of ut2003
- how can i call .psa file
- Release: LibHTTP v100
- [UT2003] Drawing text on the hud
- OBJ LOAD woes
- [UT] Forcing the player to gui window
- Climbing up the walls.
- stopping after a MoveToward()
- Projector script?
- calling a .psa animation
- [UT2003] Touch and Volumes
- [UT2003] Scripted Message Syntax for CTF?
- [UT] Registering a HUD mutator and getting it to work
- [UT2k3] GUI onclick problem
- Enumerations
- How to post code: Use [code] tags, wrap lines, post only relevant parts
- vehicle damage
- [ut2003]creating a GuiTabPanel for GameRules
- Quick bit of vector / rotator Math
- [2k3]Bots phear?
- Typecasting.. agian.
- [UT] Default Health and other settings
- Two Bugs (Please help test for this, especially on Macs)
- How u code? (And more quests)
- exec function with inputed variable?
- [Postal 2] Where are defined all the errands (missions)
- custom ini not working
- Need help convincing a design guy to tune down the scope of his project.
- [ut2003] adventures in multimode weapons
- movement replication question
- 'Say' stops working mid game
- changing hud mid game from playercontroller
- Muzzle flash colour problem
- Force reload of player mesh/skin?
- A mesh's skin?
- Need help convincing a design guy to tune down the scope of his project (grudge match subthread)
- custom physics network prediction
- The CheckMaxLives Function playing twice?
- Sticky Karma
- using ScreenToWorld
- [UT] Time/Date Functions
- A fast visibility check
- More vector math [sorry :P]
- making my own consule command
- Preventing players from firing
- canT get the game to end.. ,feel so stupid :(
- a UT1 code question about player physics
- Half-Life 2 / UT2003 engines comparisons.
- Strange zooming colour problem
- REQUEST: Autopause?
- [UT1] localization?
- [2k3] FormatTime not working ? o_O
- [ut2k3] PlayerCanSeeMe bug ?
- ClientFlash? [2k3]
- want to start coding
- [UT2k3] Making a client-side option in a mutator...
- Players toughing/bumping other players
- Custom player animations
- Projectile weapons with ballistic trajectories
- Different bones and animations
- spawning an interaction upon connecting
- [UT] Timer() in my Decoration not being called
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