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- Shield Gun Mod, help plz.
- ok i feel stupid but could someone run through making a batch file with me?
- ok last question for now!
- not sure where to place this, re: httpdownload
- Getting the default weapon
- [UT2k4]Problem with mutator.
- Need Help!!! ut script!!!
- Disable combos without disabling adrenaline?
- where to gain a copy of the console
- just thinking...
- Single Player Bots: Advice wanted....
- need help with ini
- Unreal >>> operator vs. Java >>> operator
- Emitters and Projectiles
- swapping firemode using interaction
- Help (ut99 weapon mod)
- TCPlink fun
- Upsidown Tricks
- anyone come across the location of the code in UT99 that writes the UT.log file?
- Localizing KeyBinding
- Changing textures in-game
- [UT'99, C++, OpenGL] Distance Fog... works with lots of bugs
- Total n00b needs help! [UT99]
- Running external exe application
- Adding/removing items from a map
- Changing which maps can be played on
- How 2 make ZP (UTD 99)
- Adding flagbases [HELP!]
- Detecting which map is loaded
- First parameter in spawn() function?
- Custom Voice?
- Font Licensing
- error: type mismatch in Spawn()
- UDP client
- embedding a class/actor into myLevel
- MutatorTakeDamage
- Problem with Deltatime...
- [ut99] Removing the players Fire function?
- LOOKING FOR PROGRAMMERS WITH UNREAL SCRIPT EXP.
- Creature AI + Behaviour
- function call results in crash
- Forking Unreal Engine
- Can you confirm my damage amp theory?
- Reading/Viewing Packages
- My Redeemer Mod - Class list
- Just a question.
- problem connecting variable with gui component
- [Pariah] Removing a MidGameMenuClass that is called from the PlayerController
- handling network latency with tcplink
- Extending default properties.
- Octree warning
- Standalone Classes decompiler
- split() doesn't work in runtime?
- Emitter velocity and rotation -- Questions on special effects
- Scaling movement in directions...
- PlayStream and Dynamic Music
- Auto-create headshot screenshots?
- Project Question???
- Closest actor on screen
- Request?
- sequence trigger problems!!!
- Replicated Value to ComboWindow
- basic secquence problem
- simple triggered jumpPad problem
- Multiple Weapon Replacment
- Computing Values for Easy Comparison of Vehicles
- Using the console to SET values of a property of an array within an array...
- Sideways Weapon Importing Help Needed
- HPBars
- ObjectProperty Engine.Inventory.IconMaterial: unresolved reference to 'Material'
- Noob Unrealscript coder help please
- WOTgreal advance exporter
- Coach Mod Help
- a UT99 question
- Just a quick question
- Stoping Vehicles
- [UT] Moving light object crashing renderer
- Vehicle Coding Problems
- Unreal: Weapon Offset Problems...
- Vehicles and movers
- Projectors, FOV help
- Replication/Accessed None help, please?
- Weapon beam show?
- 'Unexpected end of file at end of class' problem
- Trying to make a singleplayer mod
- Is Unreal Engine 2.5 the solution?
- DynamicProjector not working :/
- Connecting to a Server/Database to access information?
- Unreal: RenderOverlays problem
- Unreal Ed starts in some weird resolution - How to solve?
- Noob wants to make a weapon
- Dynamic corona? / Smooth projection transition
- Logging Game State - compressed or not
- Question about 'start' console command
- Replication problem with SetRotation()
- How to Override functions
- KActor + DECO_Smashable Mix ?
- [UT2k4]Vehicle weapons.
- Array Replication with dereferenced keys
- Problems using projectors to apply decals to a vehicle.
- changing projectile static mesh
- Type Mismatch Error
- Setting tag dynamically?
- Moveable light/corona/effect or something?
- Unreal: Problem with friendly monsters...
- Help with some keybinds (don't know where else to post)
- lwo StaticMesh files
- Vehicles sliding in network games
- Death disintegrate effect?
- Hi everyone!
- Spawn mutator...
- AI Problem
- rotating playercontroller rotationrate?
- Need help with a pick up object
- Special Hardware for Unreal Game !!!
- Recreating the effects of a console command in uscript
- showdebug
- Trying to Location X,Y,Z coord of player/bots
- Custom Bots VS UT2004 Bots
- Variable to attach different xBot
- command prompt
- Animating Weapons
- Check for status of actor
- Is this possible ?
- Fixing Falling Pawns
- Player Location on Minimap in RO
- Default properties.
- Static Mesh Rendering Flag
- Systemic UT2K4 'Remake'
- Vector question...
- Path Noding AI Help :(
- How did you learn C++?
- start coding
- Spawn with attributs
- Need Help Floating ForkLift
- Unmovable Vehicle Turret
- Creating a TC (Something like Red Orchestra)
- remove default weapons
- Selection screen discussion...
- BroadcastLocalizedMessage help...
- C/C++/C#?
- TeamSpawn
- Custom PlayerController from GUI
- 2D style mod?
- Final touch needed for a mutator
- Need to know Driver Controal
- Search for an object...
- Need help writing a check for a button press
- Need Help with coding a Bow and Arrow Weapon
- Canvas: manipulating the Z buffer?
- reinstalled ut2004 = mod problem
- Collison Clipping Problem
- NoSelfDamage mutator UT99
- Spawn Emitter fails?
- Player movements (Hover)
- Ammo Class ??
- RTMS - Alternative to using plates
- Some emitters don't display on dedicated servers
- Beginner's questions and how to make a pawn walk (not run)
- Accessing Game.Level from the Scoreboard class...
- Server Shutdown
- ScriptedTexture Flickering
- OldSkool Map Pack
- Replacing a skybox "dynamically"
- Hard Vector Maths (sigh)
- light barrier
- Picking up weapon on key press
- Better AI for UT99 mod
- Clientside Velocity Jitter in Normal Vehicles
- Admin Ownage
- ShottyShock Mutator
- Grenade Hold Time
- SpeedHealth Mutator
- UNREAL SCRIPT ISSUES.. Please Help
- Projectile Fallin speed
- Annoying Accessed None...
- Gravity Mutator - A Small Problem
- nobind?
- Need help converting a modemenuitem to serverside
- Virtual Museum
- bBehindview and PickTargets = fun
- timed mission
- Attaching object and moving them around
- Makeing a keybind/macro for Splinter Cell SvM
- Need help w/ vehicle weapon mods
- Timer Function
- On Mouse Over?
- Best way to iterate through all PlayerControllers?
- "Turn off" weapons in UT2K3
- [ut2004] Are there inbuilt functions to actually turn left and right?
- A Hard One...
- Question on player movement
- Error in code (I know what it is, but need help)
- Overwriting/setting xpawn anim names to none
- Exporting Weapons from UnrealED
- Need Level.TimeSeconds, but replicated..
- Weapon Zoom
- Yet another Rookie Question
- M4Carbine Working in Unreal
- UnrealED Char Expot to Unreal
- MOD works on machine A, but not on B?
- Export Thank Yous!
- Need help with gametype
- Question about binding Animations
- Can canvas draw "inside" a texture?
- Lightning Gun Mod UT2003
- Tick() problems
- [Help]Hud Basics
- Question about structs and defaultproperties
- My Gametype almost works, but not quite
- adding a Sword as a weapon
- Question from a newbie - UnrealScript advice.
- AI - find second nearest node toward actor?
- HUD Tutorial
- UT99: Why...
- Tread panner problem with my tank
- Unreal Script Book
- Decal Culling Strangeness
- UT99: Vehicles?
- Convert an int into a char variable
- Weird error that I cant seam to track down
- AnyONe ever have this happen to them
- Intricacies of Karma
- Two questions...
- CTF/e in 2004
- Can anyone PLEASE give me a simple instruction on a simple monster code
- MOD server half-loading?
- Weapon is mounting upside down
- weapon pickup
- Noob-ish
- Making your Own Single player game
- Help with weapon Zoom[ut2k4]
- Twisting car around
- Projecting onto one surface only?
- Some help with UnrealScript constraint.
- Bot Moving
- Keypress Interaction in UT99 ??
- Best way to calculate a rotator...
- Crosshair CHange when enemy in range
- DrawSpriteWidget problems
- Missing UnrealScript problem.
- Mosaic Puzzling
- True spider walker project
- Wotgreal Site Down?
- how to handle some actions
- [ut2k4] getammocount
- Balance Teams Mutator
- Catastrophic failure. please help
- GoodKarma + Vehicles = lag
- Basic gametype problem
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