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- collision on attached actor
- Texture File Format Information?
- Using ammunition with ONSWeapon
- UnrealScript Formatter?
- Cannot Find Path When Compiling
- Anticheat and Coding Terminology
- Reload, UT2004
- Semi-New to modding, has questions...
- Use Triggers and Static Meshes
- Compiling Script under OSX
- Unreal Runtime2 Registered
- need CTF Log
- Combo Help Plz
- Eep, where's my body?!
- Syntax? ucc batchexport
- noob questions about variables
- Setting Timelimit in game
- Shield Effects
- TeamInfo.Score
- UT99 new Armor Moddel
- [UT'99] How to interact with an actor, when level ends
- Replacing weapon ammo pickups
- Pickup MP / Replication??
- 3D menu's
- Mutator Request
- Requesting a mute mutator
- CheckReplacement: bSuperRelevant ?
- Works in Internet?
- UnrealEd 1 source code
- How do I exclude something
- ForEach AllActors
- Postlogin function won't work
- Enable / Disabe in Case Statement
- UCC make under linux
- One material to desaturate another
- Array size from const
- Rough Mod Concepts
- UT Chatbox [ how to use ]
- Tree scripting idea.
- Hitsound Coding Help
- Camera collision question
- Notifications at map start and map end.
- Bytecode compatibility.
- Odd replication issues with Canvas.DrawActor()
- Is there a way to change Weapon.NUM_FIRE_MODES?
- Some questions...
- Need Help getting vehicle turret working
- un-crouching sets the collision cylinder back
- changing the HeadShot!! messages in UT99
- drawActor() in main menu?
- Changing PhysicsVolume values via a trigger
- Newbie question inside, basic timer issue.
- Mutator to replace GameInfo class?
- Help with a personal modification
- Generalisations about projectiles
- All Mutators Online-Friendly?
- Movement in levels...
- network code integration
- Stupid... Fecking... Shield!!
- BIG FAT NOOB
- Getting the current GameInfo
- Self-locking avril rocket
- MMORPG
- Player Starts on a mover.
- Question regarding Mutator.
- Moving projectiles after fired
- next gen dual core support?
- Newbie questions
- Newbie Bug and Question
- Projectile Syncing
- adding a weapon mid game
- problems with adding a hud
- AnimNotify every frame of an animation...
- [Server Actor]
- 'Warning' Error. How can I fix?
- Seeking rocket locks on to teammates
- exec function and function calls
- Removing a Scoreboard Graphic
- Emitter Explosion
- Charge Up Attack
- Combine Two Textures. (Overlay or Final Blend)
- 1st Person View
- Question about updating UT99 Mutator.
- Unreal Engine Game: Land of the Dead...
- splash damage beam weapon and iterators
- Create a scrolling credits page in unrealscript
- Replicated function weapon class...
- ANIMATION HELP?!!
- Melee Weapons: How To?
- RL EXP: How much is needed?
- Weapon Idea: Chain-Lighning-Gun
- How to Export classes from packages
- how do i call a console command in a function?
- Getting gametypes to show up in game (2K4)
- DrawTileStretched()
- Compiling freezes
- Pickup Item (Timer)
- scope probs
- Recompiling engine.u
- Problem with new weapon effect
- Preventing a player from spawning.
- Bullet teleport problem
- preventing "bouncing"
- Is there a function for copy actors?
- Stalling weapon
- Mirror enabled programmatically?
- MW2007 Control Scheme (Controller)
- bots for hire
- I want to Control Vehicle on UnrealScript
- ERROR!
- Problems with engine.u, defaultfont, and a few other things...
- Help with server query script
- Start Without Weapons!
- Backwards
- ProcessTouch [not called]
- dynamiclly loading meshs
- Specifying 1 model for 1 team? Among other things.. (Sorry....)
- Custom Animations -- Crash upon Death
- !st person in OnsVehicle
- about mouse input: negating its influence on directional movement
- dynamic load actors
- Weapon creation
- weapon muzzle flash
- no online textures
- Group Effects
- OMG Coding a Custom Settings Page
- [ut2004] Dynamically change FOV
- how do i make background aways?
- Coding for Unreal Championship
- How to allow the player to aim up in Behind View
- Just Starting, First Mod idea!
- dynamic music?
- Problems with Interactions
- Need function for player's overhead name
- Monster Team
- where do I start for a Mod ? please help...
- Stopping the hop when taking damage
- FireWeaponAt not working?
- Align projectiles to BSP or Terrain
- Custom Pawn Dying Problem
- New mod - delay weapon pickup time
- Help with Exec Functions
- General Noob Question
- Changing Species via Menu
- I can not see myself
- DemoRec crashes mod
- Moding UT for thrown weapons (Snowballs, etc...)
- new combo replace default combos/combination keys?
- precache animations
- FOV in combo
- Turn off gore in a script???
- Crosshair offset online
- New Variable to xPawn? PRI?
- [ut2004] Freezing Player Movement
- Mutator for no death in game?
- locked door
- Spawn a subclass of ReplicationInfo?
- Question about a team based mod
- First Game Mod, Please Help.
- Lightsaber Mutator
- [UT2k4] New species Sound group - accessed nones
- Scaling the camera
- UCC compiling error...
- Coding a new weapon model.
- Don't you hate losing code?
- KAddImpulse -> Torque Confusion
- 3369 Patch Crashes Gametypes
- odd rotators problem
- Tricking the singleplayer campaign into using a mutator?
- Detect weapon fire
- 2 ?'s - On Screen Messages, Emitter Textures
- bad or missing expression ?
- Multiple copies of the level on a single server
- engine physics
- Making a single player mod
- UnrealScripting Swords,LightSabers
- Space Fighter Networking Issue
- LinkedReplicationInfo and Client-side Interactions
- Replication problems for client; Vehicle seating position
- Tutorial on Coding a gametype
- hungry noob requesting help
- [ut2004] Need help with a puzzle using triggers
- [ut2004] Touching Actors not working for Moving Water Volume..
- catching missing packages?
- Elevator Movers & Triggers in UT2004
- Changing death animations
- Grenade Launcher Arena mutator (UT99)
- Console Commands
- Change default gravity in gameinfo?
- please please Help me i am in tension
- Load mutator in mod.
- Adding code to a map
- Putting Monsters in Levels issues
- Mystery UCC Make Error
- Limit axis view in First Person mode?
- Dynamic Terrain
- Where can I access the HUD?
- Adding a custom bot to a team
- Team Player Starts Question
- Bot paths
- Linux and UCC
- MultiWallDodge!
- Custom GameType: Preventing bots from spawning?
- AI gun targeting
- Playing a movie in game
- Need some help with code to finish map
- Attaching an emitter to a player for special effects?
- Has the talk of Bloom lighting in UT2K4 died?
- key activated multiple fire modes
- UT 2004, What Format?
- Increase Max Bot Count
- How to wait for X amount of time in script..
- Type Mismatch error in IF statement
- Help: (New) Mod/Script
- Smooth rotation
- Multiple Beam Spawning Weapon
- Custom cameraview
- What became of goodkarma?
- Semi-MMO Framework: Conferderated Servers
- Could you help me with this character?
- xEmitter stuff not displayed over lan
- A few questions
- An odd Visibility error...
- Making custom pickups appear correctly
- Extending xPawn
- Replication problem
- [UT:GOTY]Max Frame Rate!
- Change ownage file UT 04
- Destroying WeaponLocker Emitters
- Question about vehicles
- how to get started, with a non-unreal title?
- Pawns' variables
- Scripting, Stop drowing effect
- xEmitter or Emitter? (Plz Answer)
- Reloading Config Files
- Touch Function
- missing expression in = Issue
- Someone make a mute that goes..
- Another beginner's begging for help
- Okies then, where to start?
- Creating a Sentry Gun
- Texture file (Plz Answer)
- Hellp with Fonts!
- Stop Pawn from firing
- Compile freeze (Plz Answer)
- Weird crash
- clear UT2004.log file
- FindRandomDest()
- TCPLink
- Bypassing Unreals interface
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