- Object doesnt spawn ?
- Replication - I never learn...
- need help solving an anim rate mystery
- UT Mod Problem
- shockrifle moving pawn
- Dont hear sound ?
- Please Help... (xBlueFlagBase)
- use speechbinds in other gametype
- Scripting question... could use some help!
- What would cause this?
- delay in replication
- Touching Actor
- GameReplicationInfo
- 3rd person (permanent view)
- [UT] I need to disable certain caracteristics of standard weapons
- Add pickup into inventory
- Emitters inconsistent
- The Joys of Ininite Recursion (UT)
- How do you return a KActor to its original position, orientation, or location?
- Japanese font support
- Xan Decap Head [UT]
- Freezing Vehicles...
- few quastions
- Argh... why wont this code work for non-active players?
- Player Join question
- GUI programming?
- The thread for newbies !
- Bot AI help
- Limiting the Z-Axis For EyeLevel Rotation
- UT2k4 vehicle: Mech
- Can I do this...?(HUD related)
- Long list of variables....
- Replace Default Weapon
- [Somewhat off topic] Anyone use Visual C++ 5?
- Analyzing Error? UCC?
- Moving a bot to a vector
- Typecasting woes
- Getting Rid of Colour Hud
- Clips (UT)
- unreplicationg variables?
- #exec directive issues with importing .utx files
- How to combine mods
- Interaction problem
- Help
- Reading keybinds (UT2003 engine)
- [UT] Question about ini files and their place in a particular directory
- Getting a changed PlayerController to work online
- Thoughts on UnderStanding the Players Stuff
- Tick Troubles (UT)
- Falling Damage
- [UT2004] no running in the mod, thankyou...
- Uz2 decompress
- GameInfo Class
- User customization
- Custom Weapon in UT2004
- Some help on rotating...
- Keeping a class instances between maps
- multiple instances of unreal 2k3 running on 1 pc
- Custom Bot has weapon but won't use it?
- replication.
- karma collision O_o
- Synchronizing a gravity-type effect between clients & server (UT)
- Netcode + Replication = Headache
- [ut2003] Making a ctf mod...need help
- Spawn from Actor (replication error)
- Question on mutators
- GameType !!MISERY!!
- ScalePawn?
- ragdoll fatness != right
- loading mutators into levels
- Overriding GUIController from GameType
- Coding Program
- [UT2003] Jumping anytime in (mid-)air?
- Replace function inside of GameInfo
- [UT2004] Changing Teleport Effect
- Team Hostility Stated Where?
- Online Code
- Teleport Sound EffectSound1
- 2d CrossHair Problem
- Game state changes during "pause" in UT2000
- Combining Weapons Mutators...
- Issues with replication on TournamentPickup subclass [UT]
- UDamage Issues
- trigger on player enter map?
- Muzzleflash with chargebar...
- Help for noob plz !
- [UT2004] extending GameStats and connecting to a local dedicated server
- TouchingActors Question
- AI scripting
- Array.Search() ??
- Unreal Engine Scripting
- Speedscripting.
- Replacing the Assaultrifle (UT2k4)
- DeathMatch and TeamIndex
- Secure?
- Dragging Ragdolls
- Can AttachToBone be used for projectors?
- how do i make mutators
- How can I spawn an xPawn that is *not* Jakob? (Trying to make custom monsters)
- Compilation Oddities (UT)
- Not really a coding question but...
- SeePlayer(Pawn Seen) not working...
- Making a Mut?
- Nailing players to a wall when shot
- ParticleSystem cause crash?
- [UT99] Mutator Writing to an Alternate Logfile
- [UT] Checking drawscale of a player to modify damage ?
- Making int files for mods(ut)
- how to spawn a copy of a placed Emitter?
- Changing Player States
- [ut2k4]change font styles
- solid collision
- Game Types and HUDs
- team size in UT2k4
- Kakutou UT2004 project...
- Bot actions
- What delay command can be used in user.ini
- Mutator *always* running?
- How to get weapon out of inventory
- [UT] Would it be possible to change gravity so it vectors to one central point ?
- Unreal 1 script question
- [UT] Is it possible to make an arena mutator of an existing mutator ?
- [UT] Can a mutator be made to modify game speed ?
- quick turn around
- Preventing Third-Person Animation (UT)
- [ut2004][vehicle] mod of scorpion car
- karma ball movement
- Spawning an object on the terrain
- Smoothed pathing for MoveTo()?
- Help me with Ai scripting
- Inventory Events
- [ut2k4] Change MuzzleFlash :s
- [UT] Questions about hit detection and other things
- How do I *stop* moving?
- Interactions, mutator problems
- GetAmmoCount() assistance please.
- Deleted uscript file and still get warning about it
- [UT] Exec mesh & Exporting existing models
- [UT] Question concerning modified weapons & variables
- Declas in fog zones
- [UT] How to detect button release from inside a weapon mutator?
- Car Launcher Not detecting EC Vehicles
- Mutator Configs
- Mutator replacing PlayerController and Pawn
- frictionless pawn without KParams
- Is it possible to attach an emitter to a player model without a new species?
- [UT2K4 Replication] Objects as parameters in replicated functions
- working with downloaders
- KeyEvent function
- arbitrary gravity?
- Input to Command
- GUIListBox and the Selected Index?
- check bug in AddSetting
- changing team size by mutator
- changeTeam dowesn't work correctly?
- vehicle floating
- SpectatorOnly=1 stopping spawn! :(
- the floaty team member hud graphic
- MyWeapon Problem(please help :P)
- [UT2K4] Getting Real World Time
- Replicate from a mutator?
- Changing Camera Views
- Rotation, AHHH!
- [2k4] DrawHUD in Pawn and ONSVehicle
- Menu Freezes
- simple replication issue (i think)
- Torse animation ?
- adding player hands in 1st person view mod
- !!HOW to get your vehicle into the game (first edition)!!
- custom playercontroller class?
- Car facing wrong way ?
- Drawing 3D lines?
- What function is the mouse wheel function for vehicles in?
- Help with the the Pawn.SetRotation() function
- Joystick problem [Runtime]
- problems implementing separate weapon hands
- I hate you Replication!
- Combos In UT2003
- Wotgreal and a mod folder
- Use key and IST_Hold
- Changing UWindows
- UnrealScript Documentation
- ut2k4 Mod Archetecture Problem.
- [UT2K4]Trying to get mods to show up in "User Mods" list
- [UT99]Canvas.Style Help
- Alternate Animations over network games
- [UT2K4] 1st person weapon anims not playing in game
- [UT2k4] How to set Spectator position and view by an Interaction?
- car "size" problem
- [UT99] Drawing WeaponTile to Canvas
- implementing a speed boost within a weapon
- Camera Woes ...
- client animation stopped UT2K4
- I will NOT see it!
- New Game
- [UT99]New GameType SuperZombies!
- KAT and ragdoll exporting
- Keeping Team Information Between Levels
- porting, UT99 to UT2k4
- UT99 Decoration Mesh that moves when "Grabbed"
- Question about Bots
- [UT2004]InstantFire Shotgun
- [UT2004]Compile errors in a class extending Ammunition
- -mod= switch compiling problems
- Billboarding a Static Mesh
- interfacing
- Inventory
- Stopping physics simulation on a KActor
- Changing Team Info
- using structs from another class
- Sniper rifle help
- PendingWeapon
- Hud Images
- Pawn Walking in the air!
- Editing UVX files
- modifying pawns cilent-side
- native coding help - beginner - "illegal call of non-static member function"
- Punish player for killing friendly monster
- Vehicle Class Information
- Removing weapon effect gfx..
- Custom HUD: rotating radar/map
- native + POSIX thread
- Decoration Touch & Event
- dynamic emmiters
- Importing Alternative to UnrealEd
- (UT2k4) Top Down Movement problem...
- UnrealScript Thread Synchronization
- [ut2k4] Artillery Turret
- RegularEngine for UT2004
- in-game video
- Modifying BioGlob to deal damage to vehicles
- [UT99]DrawText Variable Problem
- [ut99] bodyguard-help!
- Race Checkpoint System
- Mutator request: Spawn protection after grabbing the flag
- Playing default sounds
- Rotator >> operator?
- voicepack problem
- Disabling 2nd Round side swapping in ONS
- Scoping issue: is this even possible?
- "Bossfight" gametype, needs programmer input
- 2 Questions: Single Player Mode
- karma assets?
- Semi-Automatic weapon
- Coding starter
- Spawning Projectile Onto Weapon
- [UT99]Fading Hud Messages
- [ut2k4]Glow effect
- [UT2k4] extracting data from bot-only matches at max. gamespeed
- Trace endpoints and a couple other things