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  1. New Statics help.
  2. Mod Crashing UT
  3. Coding a fixed ion cannon
  4. Reference Variables
  5. Modifying a Tank
  6. [UT2K4] Is there a GUI Editor?
  7. replication idea?
  8. [UT99-sorta] Force a mutator?
  9. ut2004.ini problem...
  10. [Ut2k3] GUIFont registration?
  11. [UT2004] Enemy or Ally of PlayerOwner?
  12. Scripting Trigger to affect karma objects?
  13. Can't spawn StaticMeshActors, what am I doing wrong?
  14. Replicating bots
  15. Vectors confuse me
  16. Variable from custom dm -> custom hud
  17. Where does the dedicated server receive client info.
  18. Where to begin?
  19. Deleting abandoned decals.
  20. HoverCraft mod
  21. my dynamic crosshair and clients
  22. shotgun?!?!?
  23. Debugging info in real-time??
  24. how to create recoil
  25. Radar & health.
  26. Sharing enumerations
  27. Determining if a Bot called PostNetBeginPlay
  28. The way weapon fire works..
  29. design & performance question with AI.
  30. AI: TeamKilling
  31. Vehicle entry?
  32. Who do i code a weapon? just a lil help
  33. "Tutorial": UT2004 Savegames
  34. Quick Question: changing chat message coords
  35. object instansiation in defaultproperties
  36. SaveGame / LoadGame
  37. Passing things to and from UNREAL
  38. Timer problem
  39. Pawns running and shooting
  40. Making a chopper craft pitch in the direction you're aiming
  41. Ristricting Pickups
  42. Script Troubles and UED
  43. GameRules not working in custom gametype
  44. bool AllowFire()
  45. [UT2K4] Login Menus?
  46. Events on vehicle collisions
  47. Accessing PRIs from interaction
  48. Help with a Class Based gametype
  49. Decompiling NinjaRopeTwo
  50. problems fading music in/out
  51. can't spawn a thing :(
  52. Replication question for maker of JUMPSTATS mutator.
  53. Problem with changing menus
  54. Terrain layers & tracing
  55. Custom stats server
  56. [UT] Client OS Detection / Replication Issues
  57. locking vehicle to a specified heigth
  58. new pawn - the basics
  59. Perl Recommendations
  60. Changing StaticMesh
  61. Walking over odd angles
  62. Custom Bones structure in Characters?
  63. How to get a Bot to move
  64. Sword swing blur effect
  65. isometric view ?????
  66. [UT99] GPF during Garbage Collection
  67. [UT2k4] Transparent Meshes on only 1 client
  68. how to force spectate, or how to force the opening of commandconsole for a client ?
  69. casting int to name
  70. Homing Rocket Help
  71. [UT2004]Changing Menu text colors
  72. Trouble with coding a mode switch.
  73. Rotating with Pawns and PHYS_Falling
  74. Change the function of a control
  75. Help with Static Mesh Collision
  76. DrawCrosshair bug
  77. Making the Team Symbols always the same
  78. [UT2004] Multiple Traces Effect Question
  79. Change Menu Music for a MOD
  80. Cat-like pawns
  81. Attaching Actors to Each Other (karma, vehicles, ragdolls, movers, etc)
  82. Important question 2 me.
  83. Flashlight Question
  84. How to change a weapon's alternate fire
  85. Process For Getting Gametypes to Show Up(UT2k4)
  86. [2k4]Dual Weapon Code causes shrinkage??!!
  87. Where is the result of GetQuitPage() defined
  88. backgroundimage and stuff in MainMenu
  89. 6 wheeled vehicle for 2004?
  90. Map Rotation Problem: Memory Leak??
  91. Changing player's score + other things
  92. Post/PreBeginPlay issues
  93. WotGreal Dead/Hidden Compile dialog bug
  94. Garbage Collection GPF?
  95. Grenade Mutator
  96. Code not working...
  97. Vehicle DriveAnim question
  98. Problems With Hud
  99. Controlling a Pawn's hand through script?
  100. UC2:LC-style agility
  101. How do you make it so the weapon ends once it hits water...
  102. Bad Walking Animation
  103. Alien Hunting View
  104. coding 3rd person weapons to use a custom skin
  105. I need some advices, plz...
  106. Help with GetClosestBone()
  107. changing a static mesh texture at runtime
  108. walking on walls
  109. RTS mods!question
  110. Accessing StaticMesh internal vars
  111. How would i replace a vehicle w/ another
  112. Remembering Players
  113. initializing an array in a structure in the default properties
  114. A MaterialSequence that starts stopped
  115. Some things I'm interested in for my mod:
  116. Compare/Contrast - Modding: UT2K3 VS UT2K4
  117. getting my svehicle to work
  118. [UT2004] - Invasion monsters invisible during online play
  119. Finding positions relative to an object
  120. unresolved reference
  121. custom weapon attachment?
  122. xDeathmatch Question
  123. OOP problem?
  124. Texture overlays?
  125. Coding Help
  126. Head tracking of a target location
  127. How do you correctly time a low-ledge-climbing animation?
  128. How do you apply decals like bloodstains to player models?
  129. Disecting the engine
  130. Emitters: CoordinateSystem and SpawnFromOtherEmitter
  131. codes in general
  132. Crouch replication issue?!
  133. ClipCount replication issue.
  134. Time Till Next Shot?
  135. [UT99] "Dummy" sound package?
  136. Blocking paths per bot (TeamDoor)
  137. Bot Weapon Aiming - Headshots
  138. Creating an Assault Turret
  139. AllObjects
  140. UKX file error!
  141. Trigger: Adding a Weapon to Players Inventory
  142. Spawn vs DynamicLoadObject
  143. Accessing WeaponAttachment
  144. Missing checkbox?
  145. Entrance music and logo
  146. Very newbie question about mutators
  147. Importing a Mesh: Compiler Error
  148. Scripting Karma Constraint Woes
  149. (UT) Picking a random actor subclassing class "X"
  150. How Would I...
  151. ONSPlane set up, but not moving.
  152. (UT) Drawscale is driving me crazy!
  153. How to use a custom HUD?
  154. Replication Issue... Client -> Server
  155. [UT2004] How to make a gametype
  156. (UT) Issues with DT_SPRITE and an animated texture
  157. PerObjectConfig
  158. [UT2004] Text activated trigger?
  159. Sound problems and changing the color of a Link Beam...
  160. [UT] Item granting spectator-like behaviour
  161. Detecting if a keybind == none at run time.
  162. Timed teleportation?
  163. Implementing Aiming-Error in a custom weapon.
  164. Assistance needed to recognize partial names in mutator
  165. How do you test your Mods client-side?
  166. Impersonator question
  167. UT2k4: GUI Context Menus
  168. Round based play
  169. AdjustAim for behind View
  170. Weapon Giving Combo
  171. (UT) increase the double/multi kill times?
  172. Class Prox. Trigger?
  173. Can you mix wheels and tracks on the same vehicle?
  174. Debugging an Interaction/Tick error
  175. Ingame GUI popup menu
  176. Gametype wont appear at menu
  177. General protection fault!
  178. [UT2004] AdminPlus Mutator Released: Restores control in Online Games
  179. [UT] Making an arena for a custom weapon
  180. Mutator that allows admin to read the UC files within U files
  181. small question
  182. In game IM client mod
  183. still having no luck with getting weapon to end in water volume
  184. BR Bots wont stop camping
  185. [UT99] Using public C++ Headers with Visual Studio.NET?
  186. custom bot vehicle control
  187. Switching a PlayerPawn
  188. Weapon damage 0o?
  189. Changing the ViewTarget
  190. Getting an Interaction's Data from a Mutator
  191. Questions, SetLocation/rotation player's view
  192. Everyones favorite... replication.
  193. Sleepy Bots
  194. Viewport control
  195. List of all of the "%_" placeholders?
  196. Pickup that gives 2 weapons
  197. getting a skin to download?
  198. Changing a player's mesh/skin
  199. Tutorial for making a new Gametype?
  200. Spectators, how do you interact with them?
  201. Verify weapon class before sending message.
  202. Reformable terrain - possible?
  203. [ut2004] need help with a new gametype
  204. create a window
  205. Root Motion
  206. add items in inventory
  207. [ut04]how to pick random....
  208. Making Heads explode on command
  209. Vehicle Combo - Bersek
  210. help with ParseOption function
  211. UE2 - UT2kX GUIMultiColumnList
  212. HowTo: Porting UT2k3 announcers into UT2k4
  213. Attaching speed trails to vehicles
  214. Emitter Native Class
  215. [ut2k3]Problem with bFreecam in netgames...
  216. Need help finding documentation on Vehicles in UT2004
  217. How do I write a mod with 3 teams?
  218. Overriding Pawn functions with mutator in ut2004?
  219. Notifiying a bot when shot hit target.
  220. Setting replication roles
  221. Timer kind of stops on me for no apparant reason
  222. You Have Won the Match!
  223. affecting all other players
  224. pickup thingy (ut2004)
  225. GUIEditBox selected text pulsing effect
  226. Combining packages...
  227. powerup lasting time
  228. [Ut2k3]One more replication problem...:-(
  229. Timer
  230. [UT] Incrimenting CDTrack
  231. making a ball ?
  232. How do you make a swinging door with server-side physics?
  233. [UT] how do i give weapon different projectiles
  234. LibHTTP version 3 released
  235. pawn controller scripting
  236. [UT2004] Need help with game timilimit in roundbased TDM
  237. Engine.Input Aliases
  238. Client <-> server communication... again...
  239. Compiling packages that depend on eachother?
  240. calling functions via a name variable?
  241. How to make a Pawn slide ?
  242. Keeping files in a different folder
  243. how do i attach to a joint?
  244. Epic's new mod system
  245. how to get somthing like a warlord gun to be coming up
  246. PlayerController when is Player initialised?
  247. How do you apply xPawn properties to a player?
  248. XInterface problem
  249. Bouncy KActor Ball doesn't bounce
  250. How do I script a blast wave (expanding sphere?)