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- New Statics help.
- Mod Crashing UT
- Coding a fixed ion cannon
- Reference Variables
- Modifying a Tank
- [UT2K4] Is there a GUI Editor?
- replication idea?
- [UT99-sorta] Force a mutator?
- ut2004.ini problem...
- [Ut2k3] GUIFont registration?
- [UT2004] Enemy or Ally of PlayerOwner?
- Scripting Trigger to affect karma objects?
- Can't spawn StaticMeshActors, what am I doing wrong?
- Replicating bots
- Vectors confuse me
- Variable from custom dm -> custom hud
- Where does the dedicated server receive client info.
- Where to begin?
- Deleting abandoned decals.
- HoverCraft mod
- my dynamic crosshair and clients
- shotgun?!?!?
- Debugging info in real-time??
- how to create recoil
- Radar & health.
- Sharing enumerations
- Determining if a Bot called PostNetBeginPlay
- The way weapon fire works..
- design & performance question with AI.
- AI: TeamKilling
- Vehicle entry?
- Who do i code a weapon? just a lil help
- "Tutorial": UT2004 Savegames
- Quick Question: changing chat message coords
- object instansiation in defaultproperties
- SaveGame / LoadGame
- Passing things to and from UNREAL
- Timer problem
- Pawns running and shooting
- Making a chopper craft pitch in the direction you're aiming
- Ristricting Pickups
- Script Troubles and UED
- GameRules not working in custom gametype
- bool AllowFire()
- [UT2K4] Login Menus?
- Events on vehicle collisions
- Accessing PRIs from interaction
- Help with a Class Based gametype
- Decompiling NinjaRopeTwo
- problems fading music in/out
- can't spawn a thing :(
- Replication question for maker of JUMPSTATS mutator.
- Problem with changing menus
- Terrain layers & tracing
- Custom stats server
- [UT] Client OS Detection / Replication Issues
- locking vehicle to a specified heigth
- new pawn - the basics
- Perl Recommendations
- Changing StaticMesh
- Walking over odd angles
- Custom Bones structure in Characters?
- How to get a Bot to move
- Sword swing blur effect
- isometric view ?????
- [UT99] GPF during Garbage Collection
- [UT2k4] Transparent Meshes on only 1 client
- how to force spectate, or how to force the opening of commandconsole for a client ?
- casting int to name
- Homing Rocket Help
- [UT2004]Changing Menu text colors
- Trouble with coding a mode switch.
- Rotating with Pawns and PHYS_Falling
- Change the function of a control
- Help with Static Mesh Collision
- DrawCrosshair bug
- Making the Team Symbols always the same
- [UT2004] Multiple Traces Effect Question
- Change Menu Music for a MOD
- Cat-like pawns
- Attaching Actors to Each Other (karma, vehicles, ragdolls, movers, etc)
- Important question 2 me.
- Flashlight Question
- How to change a weapon's alternate fire
- Process For Getting Gametypes to Show Up(UT2k4)
- [2k4]Dual Weapon Code causes shrinkage??!!
- Where is the result of GetQuitPage() defined
- backgroundimage and stuff in MainMenu
- 6 wheeled vehicle for 2004?
- Map Rotation Problem: Memory Leak??
- Changing player's score + other things
- Post/PreBeginPlay issues
- WotGreal Dead/Hidden Compile dialog bug
- Garbage Collection GPF?
- Grenade Mutator
- Code not working...
- Vehicle DriveAnim question
- Problems With Hud
- Controlling a Pawn's hand through script?
- UC2:LC-style agility
- How do you make it so the weapon ends once it hits water...
- Bad Walking Animation
- Alien Hunting View
- coding 3rd person weapons to use a custom skin
- I need some advices, plz...
- Help with GetClosestBone()
- changing a static mesh texture at runtime
- walking on walls
- RTS mods!question
- Accessing StaticMesh internal vars
- How would i replace a vehicle w/ another
- Remembering Players
- initializing an array in a structure in the default properties
- A MaterialSequence that starts stopped
- Some things I'm interested in for my mod:
- Compare/Contrast - Modding: UT2K3 VS UT2K4
- getting my svehicle to work
- [UT2004] - Invasion monsters invisible during online play
- Finding positions relative to an object
- unresolved reference
- custom weapon attachment?
- xDeathmatch Question
- OOP problem?
- Texture overlays?
- Coding Help
- Head tracking of a target location
- How do you correctly time a low-ledge-climbing animation?
- How do you apply decals like bloodstains to player models?
- Disecting the engine
- Emitters: CoordinateSystem and SpawnFromOtherEmitter
- codes in general
- Crouch replication issue?!
- ClipCount replication issue.
- Time Till Next Shot?
- [UT99] "Dummy" sound package?
- Blocking paths per bot (TeamDoor)
- Bot Weapon Aiming - Headshots
- Creating an Assault Turret
- AllObjects
- UKX file error!
- Trigger: Adding a Weapon to Players Inventory
- Spawn vs DynamicLoadObject
- Accessing WeaponAttachment
- Missing checkbox?
- Entrance music and logo
- Very newbie question about mutators
- Importing a Mesh: Compiler Error
- Scripting Karma Constraint Woes
- (UT) Picking a random actor subclassing class "X"
- How Would I...
- ONSPlane set up, but not moving.
- (UT) Drawscale is driving me crazy!
- How to use a custom HUD?
- Replication Issue... Client -> Server
- [UT2004] How to make a gametype
- (UT) Issues with DT_SPRITE and an animated texture
- PerObjectConfig
- [UT2004] Text activated trigger?
- Sound problems and changing the color of a Link Beam...
- [UT] Item granting spectator-like behaviour
- Detecting if a keybind == none at run time.
- Timed teleportation?
- Implementing Aiming-Error in a custom weapon.
- Assistance needed to recognize partial names in mutator
- How do you test your Mods client-side?
- Impersonator question
- UT2k4: GUI Context Menus
- Round based play
- AdjustAim for behind View
- Weapon Giving Combo
- (UT) increase the double/multi kill times?
- Class Prox. Trigger?
- Can you mix wheels and tracks on the same vehicle?
- Debugging an Interaction/Tick error
- Ingame GUI popup menu
- Gametype wont appear at menu
- General protection fault!
- [UT2004] AdminPlus Mutator Released: Restores control in Online Games
- [UT] Making an arena for a custom weapon
- Mutator that allows admin to read the UC files within U files
- small question
- In game IM client mod
- still having no luck with getting weapon to end in water volume
- BR Bots wont stop camping
- [UT99] Using public C++ Headers with Visual Studio.NET?
- custom bot vehicle control
- Switching a PlayerPawn
- Weapon damage 0o?
- Changing the ViewTarget
- Getting an Interaction's Data from a Mutator
- Questions, SetLocation/rotation player's view
- Everyones favorite... replication.
- Sleepy Bots
- Viewport control
- List of all of the "%_" placeholders?
- Pickup that gives 2 weapons
- getting a skin to download?
- Changing a player's mesh/skin
- Tutorial for making a new Gametype?
- Spectators, how do you interact with them?
- Verify weapon class before sending message.
- Reformable terrain - possible?
- [ut2004] need help with a new gametype
- create a window
- Root Motion
- add items in inventory
- [ut04]how to pick random....
- Making Heads explode on command
- Vehicle Combo - Bersek
- help with ParseOption function
- UE2 - UT2kX GUIMultiColumnList
- HowTo: Porting UT2k3 announcers into UT2k4
- Attaching speed trails to vehicles
- Emitter Native Class
- [ut2k3]Problem with bFreecam in netgames...
- Need help finding documentation on Vehicles in UT2004
- How do I write a mod with 3 teams?
- Overriding Pawn functions with mutator in ut2004?
- Notifiying a bot when shot hit target.
- Setting replication roles
- Timer kind of stops on me for no apparant reason
- You Have Won the Match!
- affecting all other players
- pickup thingy (ut2004)
- GUIEditBox selected text pulsing effect
- Combining packages...
- powerup lasting time
- [Ut2k3]One more replication problem...:-(
- Timer
- [UT] Incrimenting CDTrack
- making a ball ?
- How do you make a swinging door with server-side physics?
- [UT] how do i give weapon different projectiles
- LibHTTP version 3 released
- pawn controller scripting
- [UT2004] Need help with game timilimit in roundbased TDM
- Engine.Input Aliases
- Client <-> server communication... again...
- Compiling packages that depend on eachother?
- calling functions via a name variable?
- How to make a Pawn slide ?
- Keeping files in a different folder
- how do i attach to a joint?
- Epic's new mod system
- how to get somthing like a warlord gun to be coming up
- PlayerController when is Player initialised?
- How do you apply xPawn properties to a player?
- XInterface problem
- Bouncy KActor Ball doesn't bounce
- How do I script a blast wave (expanding sphere?)
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